Global K-12 Game-based Learning Market 2020 by Company, Type and Application, Forecast to 2025

  • receipt Report ID : 63094
  • calendar_today Published On: May, 2020
  • file_copy Pages: 156
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Market Overview

The global K-12 Game-based Learning market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The K-12 Game-based Learning market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation

K-12 Game-based Learning market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for revenue by Type and Application. This analysis can help you expand your business by targeting qualified niche markets.

Breakdown by Type, K-12 Game-based Learning market has been segmented into Subject-Specific Games, Language Learning Games, Others, etc.

Breakdown by Application, K-12 Game-based Learning has been segmented into Pre-primary School, Primary School, Middle School, High School, etc.

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global K-12 Game-based Learning market presented in the report. This section sheds light on the sales growth of different regional and country-level K-12 Game-based Learning markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global K-12 Game-based Learning market.

For United States, this report analyses the United States market by players, Type and Application, for the period 2015-2025.

Competitive Landscape and K-12 Game-based Learning Market Share Analysis

K-12 Game-based Learning competitive landscape provides details by vendors, including company overview, company total revenue, market potential, global presence, K-12 Game-based Learning revenue generated, market share, headquarters, SWOT analysis, product launch. For the period 2015-2020, this study provides the K-12 Game-based Learning revenue and market share for each player covered in this report.

The major players covered in K-12 Game-based Learning are: GlassLab, Gameloft, PlayGen, Microsoft, Filament Games, Osmo, Infinite Dreams, BrainQuake, Banzai Labs, iCivics, Schell Games, etc. Among other players domestic and global, K-12 Game-based Learning market share data is available for global, North America, Europe, Asia, Middle East and Africa and South America separately. Our analysts understand competitive strengths and provide competitive analysis for each competitor separately.

Market segment by players, this report covers

GlassLab

Gameloft

PlayGen

Microsoft

Filament Games

Osmo

Infinite Dreams

BrainQuake

Banzai Labs

iCivics

Schell Games

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)

South America (Brazil, Argentina)

MENA (Saudi Arabia, UAE, Turkey and South Africa)

Market segment by Type, covers:

Subject-Specific Games

Language Learning Games

Others

Market segment by Application, can be divided into

Pre-primary School

Primary School

Middle School

High School

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Market Overview

1.1 Product Overview and Scope of K-12 Game-based Learning

1.2 Classification of K-12 Game-based Learning by Type

1.2.1 Overview: Global K-12 Game-based Learning Revenue by Type: 2015 Versus 2019 Versus 2025

1.2.2 Global K-12 Game-based Learning Revenue Market Share by Type in 2019

1.2.3 Subject-Specific Games

1.2.4 Language Learning Games

1.2.5 Others

1.3 Global K-12 Game-based Learning Market by Application

1.3.1 Overview: Global K-12 Game-based Learning Revenue by Application: 2015 Versus 2019 Versus 2025

1.3.2 Pre-primary School

1.3.3 Primary School

1.3.4 Middle School

1.3.5 High School

1.4 Global K-12 Game-based Learning Market Size and Forecast (2015-2025)

1.5 Global K-12 Game-based Learning Market Size by Regions: 2015 VS 2019 VS 2025

1.6 Global K-12 Game-based Learning Market Size by Regions (2015-2020)

1.7 Global K-12 Game-based Learning Market Size and Forecast by Regions (2020-2025)

1.7.1 North America K-12 Game-based Learning Status and Prospect (2015-2025)

1.7.2 Europe K-12 Game-based Learning Status and Prospect (2015-2025)

1.7.3 Asia K-12 Game-based Learning Status and Prospect (2015-2025)

1.7.4 South America K-12 Game-based Learning Status and Prospect (2015-2025)

1.7.5 Middle East & Africa K-12 Game-based Learning Status and Prospect (2015-2025)

2 Company Profiles

2.1 GlassLab

2.1.1 GlassLab Details

2.1.2 GlassLab Major Business and Total Revenue (Financial Highlights) Analysis

2.1.3 GlassLab SWOT Analysis

2.1.4 GlassLab Product and Services

2.1.5 GlassLab K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.2 Gameloft

2.2.1 Gameloft Details

2.2.2 Gameloft Major Business and Total Revenue (Financial Highlights) Analysis

2.2.3 Gameloft SWOT Analysis

2.2.4 Gameloft Product and Services

2.2.5 Gameloft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.3 PlayGen

2.3.1 PlayGen Details

2.3.2 PlayGen Major Business and Total Revenue (Financial Highlights) Analysis

2.3.3 PlayGen SWOT Analysis

2.3.4 PlayGen Product and Services

2.3.5 PlayGen K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.4 Microsoft

2.4.1 Microsoft Details

2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis

2.4.3 Microsoft SWOT Analysis

2.4.4 Microsoft Product and Services

2.4.5 Microsoft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.5 Filament Games

2.5.1 Filament Games Details

2.5.2 Filament Games Major Business and Total Revenue (Financial Highlights) Analysis

2.5.3 Filament Games SWOT Analysis

2.5.4 Filament Games Product and Services

2.5.5 Filament Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.6 Osmo

2.6.1 Osmo Details

2.6.2 Osmo Major Business and Total Revenue (Financial Highlights) Analysis

2.6.3 Osmo SWOT Analysis

2.6.4 Osmo Product and Services

2.6.5 Osmo K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.7 Infinite Dreams

2.7.1 Infinite Dreams Details

2.7.2 Infinite Dreams Major Business and Total Revenue (Financial Highlights) Analysis

2.7.3 Infinite Dreams SWOT Analysis

2.7.4 Infinite Dreams Product and Services

2.7.5 Infinite Dreams K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.8 BrainQuake

2.8.1 BrainQuake Details

2.8.2 BrainQuake Major Business and Total Revenue (Financial Highlights) Analysis

2.8.3 BrainQuake SWOT Analysis

2.8.4 BrainQuake Product and Services

2.8.5 BrainQuake K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.9 Banzai Labs

2.9.1 Banzai Labs Details

2.9.2 Banzai Labs Major Business and Total Revenue (Financial Highlights) Analysis

2.9.3 Banzai Labs SWOT Analysis

2.9.4 Banzai Labs Product and Services

2.9.5 Banzai Labs K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.10 iCivics

2.10.1 iCivics Details

2.10.2 iCivics Major Business and Total Revenue (Financial Highlights) Analysis

2.10.3 iCivics SWOT Analysis

2.10.4 iCivics Product and Services

2.10.5 iCivics K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

2.11 Schell Games

2.11.1 Schell Games Details

2.11.2 Schell Games Major Business and Total Revenue (Financial Highlights) Analysis

2.11.3 Schell Games SWOT Analysis

2.11.4 Schell Games Product and Services

2.11.5 Schell Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2018-2019)

3 Market Competition, by Players

3.1 Global K-12 Game-based Learning Market Size by Players (2015-2020)

3.2 United States K-12 Game-based Learning Market Size by Players (2015-2020)

3.3 Market Concentration Rate

3.3.1 Top 5 K-12 Game-based Learning Players Market Share

3.3.2 Top 10 K-12 Game-based Learning Players Market Share

4 North America Market Size and Forecast by Countries

4.1 North America K-12 Game-based Learning Market Size by Countries (2015-2020)

4.2 North America K-12 Game-based Learning Market Size and Forecast by Countries (2015-2026)

4.3 United States K-12 Game-based Learning Market Size and Forecast (2015-2025)

4.4 Canada K-12 Game-based Learning Market Size and Forecast (2015-2025)

4.5 Mexico K-12 Game-based Learning Market Size and Forecast (2015-2025)

5 Europe Market Size and Forecast by Countries

5.1 Europe K-12 Game-based Learning Market Size by Countries (2015-2020)

5.2 Europe K-12 Game-based Learning Market Size and Forecast by Countries (2015-2026)

5.3 Germany K-12 Game-based Learning Market Size and Forecast (2015-2025)

5.4 France K-12 Game-based Learning Market Size and Forecast (2015-2025)

5.5 UK K-12 Game-based Learning Market Size and Forecast (2015-2025)

5.6 Russia K-12 Game-based Learning Market Size and Forecast (2015-2025)

5.7 Italy K-12 Game-based Learning Market Size and Forecast (2015-2025)

6 Asia-Pacific Market Size and Forecast by Countries

6.1 Asia-Pacific K-12 Game-based Learning Market Size by Regions (2015-2020)

6.2 Asia-Pacific K-12 Game-based Learning Market Size and Forecast by Regions (2015-2026)

6.3 China K-12 Game-based Learning Market Size and Forecast (2015-2025)

6.4 Japan K-12 Game-based Learning Market Size and Forecast (2015-2025)

6.5 Korea K-12 Game-based Learning Market Size and Forecast (2015-2025)

6.6 India K-12 Game-based Learning Market Size and Forecast (2015-2025)

6.7 Southeast Asia K-12 Game-based Learning Market Size and Forecast (2015-2025)

7 South America Market Size and Forecast by Countries

7.1 South America K-12 Game-based Learning Market Size by Countries (2015-2020)

7.2 South America K-12 Game-based Learning Market Size and Forecast by Countries (2015-2026)

7.3 Brazil K-12 Game-based Learning Market Size and Forecast (2015-2025)

7.4 Argentina K-12 Game-based Learning Market Size and Forecast (2015-2025)

8 Middle East & Africa Market Size and Forecast by Countries

8.1 Middle East & Africa K-12 Game-based Learning Revenue by Regions (2015-2020)

8.2 Middle East & Africa K-12 Game-based Learning Market Size and Forecast by Countries (2015-2026)

8.3 Saudi Arabia K-12 Game-based Learning Market Size and Forecast (2015-2025)

8.4 UAE K-12 Game-based Learning Market Size and Forecast (2015-2025)

8.5 Egypt K-12 Game-based Learning Market Size and Forecast (2015-2025)

8.6 South Africa K-12 Game-based Learning Market Size and Forecast (2015-2025)

9 Market Size Segment by Type

9.1 Global K-12 Game-based Learning Market Size and Forecast by Type (2015-2025)

9.1.1 Global K-12 Game-based Learning Market Size by Type (2015-2020)

9.1.2 Global K-12 Game-based Learning Market Size Forecast by Type (2020-2025)

9.2 United States K-12 Game-based Learning Market Size and Forecast by Type (2015-2025)

9.2.1 United States K-12 Game-based Learning Market Size by Type (2015-2020)

9.2.2 United States K-12 Game-based Learning Market Size Forecast by Type (2020-2025)

10 Market Size Segment by Application

10.1 Global K-12 Game-based Learning Market Size and Forecast by Application (2015-2025)

10.1.1 Global K-12 Game-based Learning Market Size by Application (2015-2020)

10.1.2 Global K-12 Game-based Learning Market Size Forecast by Application (2020-2025)

10.2 United States K-12 Game-based Learning Market Size and Forecast by Application (2015-2025)

10.2.1 United States K-12 Game-based Learning Market Size by Application (2015-2020)

10.2.2 United States K-12 Game-based Learning Market Size Forecast by Application (2020-2025)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Data Source

12.3 Disclaimer

12.4 About US

List of Tables

Table 1. Global K-12 Game-based Learning Revenue (USD Million) by Type: 2015 Versus 2019 Versus 2025

Table 2. Breakdown of K-12 Game-based Learning by Company Type (Tier 1, Tier 2 and Tier 3)

Table 3. Global K-12 Game-based Learning Revenue (USD Million) by Application: 2015 Versus 2019 Versus 2025

Table 4. Global Market K-12 Game-based Learning Market Size (USD Million) Comparison by Regions (2020-2025)

Table 5. Global K-12 Game-based Learning Revenue (USD Million) by Regions (2015-2020)

Table 6. Global K-12 Game-based Learning Revenue Share by Regions (2015-2020)

Table 7. Global K-12 Game-based Learning Revenue (USD Million) by Regions (2020-2025)

Table 8. Global K-12 Game-based Learning Revenue Market Share by Regions (2020-2025)

Table 9. GlassLab Corporate Information, Location and Competitors

Table 10. GlassLab Major Business

Table 11. GlassLab K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 12. GlassLab SWOT Analysis

Table 13. GlassLab K-12 Game-based Learning Product and Solutions

Table 14. GlassLab K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 15. Gameloft Corporate Information, Location and Competitors

Table 16. Gameloft Major Business

Table 17. Gameloft K-12 Game-based Learning Total Revenue (USD Million) (2018-2019)

Table 18. Gameloft SWOT Analysis

Table 19. Gameloft K-12 Game-based Learning Product and Solutions

Table 20. Gameloft K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 21. PlayGen Corporate Information, Location and Competitors

Table 22. PlayGen Major Business

Table 23. PlayGen K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 24. PlayGen SWOT Analysis

Table 25. PlayGen K-12 Game-based Learning Product and Solutions

Table 26. PlayGen K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 27. Microsoft Corporate Information, Location and Competitors

Table 28. Microsoft Major Business

Table 29. Microsoft K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 30. Microsoft SWOT Analysis

Table 31. Microsoft K-12 Game-based Learning Product and Solutions

Table 32. Microsoft K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 33. Filament Games Corporate Information, Location and Competitors

Table 34. Filament Games Major Business

Table 35. Filament Games K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 36. Filament Games SWOT Analysis

Table 37. Filament Games K-12 Game-based Learning Product and Solutions

Table 38. Filament Games K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 39. Osmo Corporate Information, Location and Competitors

Table 40. Osmo Major Business

Table 41. Osmo K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 42. Osmo SWOT Analysis

Table 43. Osmo K-12 Game-based Learning Product and Solutions

Table 44. Osmo K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 45. Infinite Dreams Corporate Information, Location and Competitors

Table 46. Infinite Dreams Major Business

Table 47. Infinite Dreams K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 48. Infinite Dreams SWOT Analysis

Table 49. Infinite Dreams K-12 Game-based Learning Product and Solutions

Table 50. Infinite Dreams K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 51. BrainQuake Corporate Information, Location and Competitors

Table 52. BrainQuake Major Business

Table 53. BrainQuake K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 54. BrainQuake SWOT Analysis

Table 55. BrainQuake K-12 Game-based Learning Product and Solutions

Table 56. BrainQuake K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 57. Banzai Labs Corporate Information, Location and Competitors

Table 58. Banzai Labs Major Business

Table 59. Banzai Labs K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 60. Banzai Labs SWOT Analysis

Table 61. Banzai Labs K-12 Game-based Learning Product and Solutions

Table 62. Banzai Labs K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 63. iCivics Corporate Information, Location and Competitors

Table 64. iCivics Major Business

Table 65. iCivics K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 66. iCivics SWOT Analysis

Table 67. iCivics K-12 Game-based Learning Product and Solutions

Table 68. iCivics K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 69. Schell Games Corporate Information, Location and Competitors

Table 70. Schell Games Major Business

Table 71. Schell Games K-12 Game-based Learning Total Revenue (USD Million) (2017-2018)

Table 72. Schell Games SWOT Analysis

Table 73. Schell Games K-12 Game-based Learning Product and Solutions

Table 74. Schell Games K-12 Game-based Learning Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 75. Global K-12 Game-based Learning Revenue (USD Million) by Players (2015-2020)

Table 76. Global K-12 Game-based Learning Revenue Share by Players (2015-2020)

Table 77. Key Players K-12 Game-based Learning Revenue (USD Million) in United States (2015-2020)

Table 78. Key Players K-12 Game-based Learning Revenue Share in United States (2015-2020)

Table 79. North America K-12 Game-based Learning Revenue (USD Million) by Countries (2015-2020)

Table 80. North America K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)

Table 81. North America K-12 Game-based Learning Revenue (USD Million) by Countries (2020-2026)

Table 82. North America K-12 Game-based Learning Revenue Market Share by Countries (2020-2026)

Table 83. Europe K-12 Game-based Learning Revenue (USD Million) by Countries (2015-2020)

Table 84. Europe K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)

Table 85. Europe K-12 Game-based Learning Revenue (USD Million) by Countries (2020-2026)

Table 86. Europe K-12 Game-based Learning Revenue Market Share by Countries (2020-2026)

Table 87. Asia-Pacific K-12 Game-based Learning Revenue (USD Million) by Countries (2015-2020)

Table 88. Asia-Pacific K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)

Table 89. Asia-Pacific K-12 Game-based Learning Revenue (USD Million) by Countries (2020-2026)

Table 90. Asia-Pacific K-12 Game-based Learning Revenue Market Share by Countries (2020-2026)

Table 91. South America K-12 Game-based Learning Revenue (USD Million) by Countries (2015-2020)

Table 92. South America K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)

Table 93. South America K-12 Game-based Learning Revenue (USD Million) by Countries (2020-2026)

Table 94. South America K-12 Game-based Learning Revenue Market Share by Countries (2020-2026)

Table 95. Middle East & Africa K-12 Game-based Learning Revenue (USD Million) by Countries (2015-2020)

Table 96. Middle East & Africa K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)

Table 97. Middle East & Africa K-12 Game-based Learning Revenue (USD Million) by Countries (2020-2026)

Table 98. Middle East & Africa K-12 Game-based Learning Revenue Market Share by Countries (2020-2026)

Table 99. Global K-12 Game-based Learning Revenue (USD Million) by Type (2015-2020)

Table 100. Global K-12 Game-based Learning Revenue Share by Type (2015-2020)

Table 101. Global K-12 Game-based Learning Revenue Forecast by Type (2020-2025)

Table 102. Global K-12 Game-based Learning Market Share Forecast by Type (2020-2025)

Table 103. United States K-12 Game-based Learning Revenue (USD Million) by Type (2015-2020)

Table 104. United States K-12 Game-based Learning Revenue Share by Type (2015-2020)

Table 105. United States K-12 Game-based Learning Revenue Forecast by Type (2020-2025)

Table 106. United States K-12 Game-based Learning Market Share Forecast by Type (2020-2025)

Table 107. Global K-12 Game-based Learning Revenue (USD Million) by Application (2015-2020)

Table 108. Global K-12 Game-based Learning Revenue Share by Application (2015-2020)

Table 109. Global K-12 Game-based Learning Revenue Forecast by Application (2020-2025)

Table 110. Global K-12 Game-based Learning Market Share Forecast by Application (2020-2025)

Table 111. United States K-12 Game-based Learning Revenue (USD Million) by Application (2015-2020)

Table 112. United States K-12 Game-based Learning Revenue Share by Application (2015-2020)

Table 113. United States K-12 Game-based Learning Revenue Forecast by Application (2020-2025)

Table 114. United States K-12 Game-based Learning Market Share Forecast by Application (2020-2025)

List of Figures

Figure 1. K-12 Game-based Learning Picture

Figure 2. Global K-12 Game-based Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

Figure 3. Global K-12 Game-based Learning Revenue Market Share by Type in 2019

Figure 4. Subject-Specific Games Picture

Figure 5. Language Learning Games Picture

Figure 6. Others Picture

Figure 7. K-12 Game-based Learning Revenue Market Share by Application in 2019

Figure 8. Pre-primary School Picture

Figure 9. Primary School Picture

Figure 10. Middle School Picture

Figure 11. High School Picture

Figure 12. Global K-12 Game-based Learning Revenue and Growth Rate (2015-2025) (USD Million)

Figure 13. Global K-12 Game-based Learning Market Size Share by Regions (2015-2025)

Figure 14. Global K-12 Game-based Learning Market Size Share by Regions in 2019

Figure 15. Global K-12 Game-based Learning Revenue Market Share by Regions (2020-2025)

Figure 16. North America K-12 Game-based Learning Revenue (USD Million) and Growth Rate (2015-2025)

Figure 17. Europe K-12 Game-based Learning Revenue (USD Million) and Growth Rate (2015-2025)

Figure 18. Asia-Pacific K-12 Game-based Learning Revenue (USD Million) and Growth Rate (2015-2025)

Figure 19. South America K-12 Game-based Learning Revenue (USD Million) and Growth Rate (2015-2025)

Figure 20. Middle East & Africa K-12 Game-based Learning Revenue (USD Million) and Growth Rate (2015-2025)

Figure 21. Global K-12 Game-based Learning Revenue Share by Players in 2019

Figure 22. Global Top 5 Players K-12 Game-based Learning Revenue Market Share in 2019

Figure 23. Top 10 Players K-12 Game-based Learning Revenue Market Share in Global Market in 2019

Figure 24. Global K-12 Game-based Learning Market Size (USD Million) by Type (2015-2025)

Figure 25. Global K-12 Game-based Learning Market Size Share by Application (2015-2025)

Figure 26. North America K-12 Game-based Learning Market Size Share by Countries (2015-2025)

Figure 27. North America K-12 Game-based Learning Market Size Share by Countries in 2019

Figure 28. United States K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 29. Canada K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 30. Mexico K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 31. Europe K-12 Game-based Learning Market Size Share by Countries (2015-2025)

Figure 32. Europe K-12 Game-based Learning Market Size Share by Countries in 2019

Figure 33. Germany K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 34. France K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 35. Russia K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 36. Italy K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 37. Spain K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 38. UK K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 39. Asia K-12 Game-based Learning Market Size Share by Countries (2015-2025)

Figure 40. Asia K-12 Game-based Learning Market Size Share by Countries in 2019

Figure 41. China K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 42. Japan K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 43. Korea K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 44. India K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 45. Southeast Asia K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 46. South America K-12 Game-based Learning Market Size Share by Countries (2015-2025)

Figure 47. South America K-12 Game-based Learning Market Size Share by Countries in 2019

Figure 48. Brazil K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 49. Argentina K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 50. Middle East & Africa K-12 Game-based Learning Market Size Share by Countries (2015-2025)

Figure 51. Middle East & Africa K-12 Game-based Learning Market Size Share by Countries in 2019

Figure 52. Saudi Arabia K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 53. UAE K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 54. Egypt K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 55. South Africa K-12 Game-based Learning Market Size (USD Million) and Forecast (2015-2025)

Figure 56. Global K-12 Game-based Learning Revenue Share by Type (2015-2020)

Figure 57. United States K-12 Game-based Learning Revenue Share by Type (2015-2020)

Figure 58. Global K-12 Game-based Learning Revenue Share by Application (2015-2020)

Figure 59. United States K-12 Game-based Learning Revenue Share by Application (2015-2020)