Market Overview
The global Esport market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.
The Esport market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
Esport market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for revenue by Type and Application. This analysis can help you expand your business by targeting qualified niche markets.
Breakdown by Type, Esport market has been segmented into Real-time strategy (RTS), First-person shooter (FPS), Multiplayer online battle arena (MOBA), Others, etc.
Breakdown by Application, Esport has been segmented into Mobilehone & Tablet, PC, Video Game, Other, etc.
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Esport market presented in the report. This section sheds light on the sales growth of different regional and country-level Esport markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Esport market.
For United States, this report analyses the United States market by players, Type and Application, for the period 2015-2025.
Competitive Landscape and Esport Market Share Analysis
Esport competitive landscape provides details by vendors, including company overview, company total revenue, market potential, global presence, Esport revenue generated, market share, headquarters, SWOT analysis, product launch. For the period 2015-2020, this study provides the Esport revenue and market share for each player covered in this report.
The major players covered in Esport are: Modern Times Group, Faceit, CJ Corporation, Activision Blizzard, Turner Broadcasting System, Valve Corporation, Hi Rez Studios, Nintendo, Electronic Arts, Gfinity, Alisports, Kabum, Gungho Online Entertainment, Wargaming Public, Rovio Entertainment, etc. Among other players domestic and global, Esport market share data is available for global, North America, Europe, Asia, Middle East and Africa and South America separately. Our analysts understand competitive strengths and provide competitive analysis for each competitor separately.
Market segment by players, this report covers
Modern Times Group
Faceit
CJ Corporation
Activision Blizzard
Turner Broadcasting System
Valve Corporation
Hi Rez Studios
Nintendo
Electronic Arts
Gfinity
Alisports
Kabum
Gungho Online Entertainment
Wargaming Public
Rovio Entertainment
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina)
MENA (Saudi Arabia, UAE, Turkey and South Africa)
Market segment by Type, covers:
Real-time strategy (RTS)
First-person shooter (FPS)
Multiplayer online battle arena (MOBA)
Others
Market segment by Application, can be divided into
Mobilehone & Tablet
PC
Video Game
Other
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Esport
1.2 Classification of Esport by Type
1.2.1 Overview: Global Esport Revenue by Type: 2015 Versus 2019 Versus 2025
1.2.2 Global Esport Revenue Market Share by Type in 2019
1.2.3 Real-time strategy (RTS)
1.2.4 First-person shooter (FPS)
1.2.5 Multiplayer online battle arena (MOBA)
1.2.6 Others
1.3 Global Esport Market by Application
1.3.1 Overview: Global Esport Revenue by Application: 2015 Versus 2019 Versus 2025
1.3.2 Mobilehone & Tablet
1.3.3 PC
1.3.4 Video Game
1.3.5 Other
1.4 Global Esport Market Size and Forecast (2015-2025)
1.5 Global Esport Market Size by Regions: 2015 VS 2019 VS 2025
1.6 Global Esport Market Size by Regions (2015-2020)
1.7 Global Esport Market Size and Forecast by Regions (2020-2025)
1.7.1 North America Esport Status and Prospect (2015-2025)
1.7.2 Europe Esport Status and Prospect (2015-2025)
1.7.3 Asia Esport Status and Prospect (2015-2025)
1.7.4 South America Esport Status and Prospect (2015-2025)
1.7.5 Middle East & Africa Esport Status and Prospect (2015-2025)
2 Company Profiles
2.1 Modern Times Group
2.1.1 Modern Times Group Details
2.1.2 Modern Times Group Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Modern Times Group SWOT Analysis
2.1.4 Modern Times Group Product and Services
2.1.5 Modern Times Group Esport Revenue, Gross Margin and Market Share (2018-2019)
2.2 Faceit
2.2.1 Faceit Details
2.2.2 Faceit Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Faceit SWOT Analysis
2.2.4 Faceit Product and Services
2.2.5 Faceit Esport Revenue, Gross Margin and Market Share (2018-2019)
2.3 CJ Corporation
2.3.1 CJ Corporation Details
2.3.2 CJ Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 CJ Corporation SWOT Analysis
2.3.4 CJ Corporation Product and Services
2.3.5 CJ Corporation Esport Revenue, Gross Margin and Market Share (2018-2019)
2.4 Activision Blizzard
2.4.1 Activision Blizzard Details
2.4.2 Activision Blizzard Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Activision Blizzard SWOT Analysis
2.4.4 Activision Blizzard Product and Services
2.4.5 Activision Blizzard Esport Revenue, Gross Margin and Market Share (2018-2019)
2.5 Turner Broadcasting System
2.5.1 Turner Broadcasting System Details
2.5.2 Turner Broadcasting System Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Turner Broadcasting System SWOT Analysis
2.5.4 Turner Broadcasting System Product and Services
2.5.5 Turner Broadcasting System Esport Revenue, Gross Margin and Market Share (2018-2019)
2.6 Valve Corporation
2.6.1 Valve Corporation Details
2.6.2 Valve Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Valve Corporation SWOT Analysis
2.6.4 Valve Corporation Product and Services
2.6.5 Valve Corporation Esport Revenue, Gross Margin and Market Share (2018-2019)
2.7 Hi Rez Studios
2.7.1 Hi Rez Studios Details
2.7.2 Hi Rez Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Hi Rez Studios SWOT Analysis
2.7.4 Hi Rez Studios Product and Services
2.7.5 Hi Rez Studios Esport Revenue, Gross Margin and Market Share (2018-2019)
2.8 Nintendo
2.8.1 Nintendo Details
2.8.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Nintendo SWOT Analysis
2.8.4 Nintendo Product and Services
2.8.5 Nintendo Esport Revenue, Gross Margin and Market Share (2018-2019)
2.9 Electronic Arts
2.9.1 Electronic Arts Details
2.9.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Electronic Arts SWOT Analysis
2.9.4 Electronic Arts Product and Services
2.9.5 Electronic Arts Esport Revenue, Gross Margin and Market Share (2018-2019)
2.10 Gfinity
2.10.1 Gfinity Details
2.10.2 Gfinity Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Gfinity SWOT Analysis
2.10.4 Gfinity Product and Services
2.10.5 Gfinity Esport Revenue, Gross Margin and Market Share (2018-2019)
2.11 Alisports
2.11.1 Alisports Details
2.11.2 Alisports Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Alisports SWOT Analysis
2.11.4 Alisports Product and Services
2.11.5 Alisports Esport Revenue, Gross Margin and Market Share (2018-2019)
2.12 Kabum
2.12.1 Kabum Details
2.12.2 Kabum Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Kabum SWOT Analysis
2.12.4 Kabum Product and Services
2.12.5 Kabum Esport Revenue, Gross Margin and Market Share (2018-2019)
2.13 Gungho Online Entertainment
2.13.1 Gungho Online Entertainment Details
2.13.2 Gungho Online Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Gungho Online Entertainment SWOT Analysis
2.13.4 Gungho Online Entertainment Product and Services
2.13.5 Gungho Online Entertainment Esport Revenue, Gross Margin and Market Share (2018-2019)
2.14 Wargaming Public
2.14.1 Wargaming Public Details
2.14.2 Wargaming Public Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Wargaming Public SWOT Analysis
2.14.4 Wargaming Public Product and Services
2.14.5 Wargaming Public Esport Revenue, Gross Margin and Market Share (2018-2019)
2.15 Rovio Entertainment
2.15.1 Rovio Entertainment Details
2.15.2 Rovio Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Rovio Entertainment SWOT Analysis
2.15.4 Rovio Entertainment Product and Services
2.15.5 Rovio Entertainment Esport Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Esport Market Size by Players (2015-2020)
3.2 United States Esport Market Size by Players (2015-2020)
3.3 Market Concentration Rate
3.3.1 Top 5 Esport Players Market Share
3.3.2 Top 10 Esport Players Market Share
4 North America Market Size and Forecast by Countries
4.1 North America Esport Market Size by Countries (2015-2020)
4.2 North America Esport Market Size and Forecast by Countries (2015-2026)
4.3 United States Esport Market Size and Forecast (2015-2025)
4.4 Canada Esport Market Size and Forecast (2015-2025)
4.5 Mexico Esport Market Size and Forecast (2015-2025)
5 Europe Market Size and Forecast by Countries
5.1 Europe Esport Market Size by Countries (2015-2020)
5.2 Europe Esport Market Size and Forecast by Countries (2015-2026)
5.3 Germany Esport Market Size and Forecast (2015-2025)
5.4 France Esport Market Size and Forecast (2015-2025)
5.5 UK Esport Market Size and Forecast (2015-2025)
5.6 Russia Esport Market Size and Forecast (2015-2025)
5.7 Italy Esport Market Size and Forecast (2015-2025)
6 Asia-Pacific Market Size and Forecast by Countries
6.1 Asia-Pacific Esport Market Size by Regions (2015-2020)
6.2 Asia-Pacific Esport Market Size and Forecast by Regions (2015-2026)
6.3 China Esport Market Size and Forecast (2015-2025)
6.4 Japan Esport Market Size and Forecast (2015-2025)
6.5 Korea Esport Market Size and Forecast (2015-2025)
6.6 India Esport Market Size and Forecast (2015-2025)
6.7 Southeast Asia Esport Market Size and Forecast (2015-2025)
7 South America Market Size and Forecast by Countries
7.1 South America Esport Market Size by Countries (2015-2020)
7.2 South America Esport Market Size and Forecast by Countries (2015-2026)
7.3 Brazil Esport Market Size and Forecast (2015-2025)
7.4 Argentina Esport Market Size and Forecast (2015-2025)
8 Middle East & Africa Market Size and Forecast by Countries
8.1 Middle East & Africa Esport Revenue by Regions (2015-2020)
8.2 Middle East & Africa Esport Market Size and Forecast by Countries (2015-2026)
8.3 Saudi Arabia Esport Market Size and Forecast (2015-2025)
8.4 UAE Esport Market Size and Forecast (2015-2025)
8.5 Egypt Esport Market Size and Forecast (2015-2025)
8.6 South Africa Esport Market Size and Forecast (2015-2025)
9 Market Size Segment by Type
9.1 Global Esport Market Size and Forecast by Type (2015-2025)
9.1.1 Global Esport Market Size by Type (2015-2020)
9.1.2 Global Esport Market Size Forecast by Type (2020-2025)
9.2 United States Esport Market Size and Forecast by Type (2015-2025)
9.2.1 United States Esport Market Size by Type (2015-2020)
9.2.2 United States Esport Market Size Forecast by Type (2020-2025)
10 Market Size Segment by Application
10.1 Global Esport Market Size and Forecast by Application (2015-2025)
10.1.1 Global Esport Market Size by Application (2015-2020)
10.1.2 Global Esport Market Size Forecast by Application (2020-2025)
10.2 United States Esport Market Size and Forecast by Application (2015-2025)
10.2.1 United States Esport Market Size by Application (2015-2020)
10.2.2 United States Esport Market Size Forecast by Application (2020-2025)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Data Source
12.3 Disclaimer
12.4 About US
List of Tables
Table 1. Global Esport Revenue (USD Million) by Type: 2015 Versus 2019 Versus 2025
Table 2. Breakdown of Esport by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Esport Revenue (USD Million) by Application: 2015 Versus 2019 Versus 2025
Table 4. Global Market Esport Market Size (USD Million) Comparison by Regions (2020-2025)
Table 5. Global Esport Revenue (USD Million) by Regions (2015-2020)
Table 6. Global Esport Revenue Share by Regions (2015-2020)
Table 7. Global Esport Revenue (USD Million) by Regions (2020-2025)
Table 8. Global Esport Revenue Market Share by Regions (2020-2025)
Table 9. Modern Times Group Corporate Information, Location and Competitors
Table 10. Modern Times Group Major Business
Table 11. Modern Times Group Esport Total Revenue (USD Million) (2017-2018)
Table 12. Modern Times Group SWOT Analysis
Table 13. Modern Times Group Esport Product and Solutions
Table 14. Modern Times Group Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 15. Faceit Corporate Information, Location and Competitors
Table 16. Faceit Major Business
Table 17. Faceit Esport Total Revenue (USD Million) (2018-2019)
Table 18. Faceit SWOT Analysis
Table 19. Faceit Esport Product and Solutions
Table 20. Faceit Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 21. CJ Corporation Corporate Information, Location and Competitors
Table 22. CJ Corporation Major Business
Table 23. CJ Corporation Esport Total Revenue (USD Million) (2017-2018)
Table 24. CJ Corporation SWOT Analysis
Table 25. CJ Corporation Esport Product and Solutions
Table 26. CJ Corporation Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 27. Activision Blizzard Corporate Information, Location and Competitors
Table 28. Activision Blizzard Major Business
Table 29. Activision Blizzard Esport Total Revenue (USD Million) (2017-2018)
Table 30. Activision Blizzard SWOT Analysis
Table 31. Activision Blizzard Esport Product and Solutions
Table 32. Activision Blizzard Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 33. Turner Broadcasting System Corporate Information, Location and Competitors
Table 34. Turner Broadcasting System Major Business
Table 35. Turner Broadcasting System Esport Total Revenue (USD Million) (2017-2018)
Table 36. Turner Broadcasting System SWOT Analysis
Table 37. Turner Broadcasting System Esport Product and Solutions
Table 38. Turner Broadcasting System Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 39. Valve Corporation Corporate Information, Location and Competitors
Table 40. Valve Corporation Major Business
Table 41. Valve Corporation Esport Total Revenue (USD Million) (2017-2018)
Table 42. Valve Corporation SWOT Analysis
Table 43. Valve Corporation Esport Product and Solutions
Table 44. Valve Corporation Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 45. Hi Rez Studios Corporate Information, Location and Competitors
Table 46. Hi Rez Studios Major Business
Table 47. Hi Rez Studios Esport Total Revenue (USD Million) (2017-2018)
Table 48. Hi Rez Studios SWOT Analysis
Table 49. Hi Rez Studios Esport Product and Solutions
Table 50. Hi Rez Studios Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 51. Nintendo Corporate Information, Location and Competitors
Table 52. Nintendo Major Business
Table 53. Nintendo Esport Total Revenue (USD Million) (2017-2018)
Table 54. Nintendo SWOT Analysis
Table 55. Nintendo Esport Product and Solutions
Table 56. Nintendo Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 57. Electronic Arts Corporate Information, Location and Competitors
Table 58. Electronic Arts Major Business
Table 59. Electronic Arts Esport Total Revenue (USD Million) (2017-2018)
Table 60. Electronic Arts SWOT Analysis
Table 61. Electronic Arts Esport Product and Solutions
Table 62. Electronic Arts Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 63. Gfinity Corporate Information, Location and Competitors
Table 64. Gfinity Major Business
Table 65. Gfinity Esport Total Revenue (USD Million) (2017-2018)
Table 66. Gfinity SWOT Analysis
Table 67. Gfinity Esport Product and Solutions
Table 68. Gfinity Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 69. Alisports Corporate Information, Location and Competitors
Table 70. Alisports Major Business
Table 71. Alisports Esport Total Revenue (USD Million) (2017-2018)
Table 72. Alisports SWOT Analysis
Table 73. Alisports Esport Product and Solutions
Table 74. Alisports Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 75. Kabum Corporate Information, Location and Competitors
Table 76. Kabum Major Business
Table 77. Kabum Esport Total Revenue (USD Million) (2017-2018)
Table 78. Kabum SWOT Analysis
Table 79. Kabum Esport Product and Solutions
Table 80. Kabum Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 81. Gungho Online Entertainment Corporate Information, Location and Competitors
Table 82. Gungho Online Entertainment Major Business
Table 83. Gungho Online Entertainment Esport Total Revenue (USD Million) (2017-2018)
Table 84. Gungho Online Entertainment SWOT Analysis
Table 85. Gungho Online Entertainment Esport Product and Solutions
Table 86. Gungho Online Entertainment Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 87. Wargaming Public Corporate Information, Location and Competitors
Table 88. Wargaming Public Major Business
Table 89. Wargaming Public Esport Total Revenue (USD Million) (2017-2018)
Table 90. Wargaming Public SWOT Analysis
Table 91. Wargaming Public Esport Product and Solutions
Table 92. Wargaming Public Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 93. Rovio Entertainment Corporate Information, Location and Competitors
Table 94. Rovio Entertainment Major Business
Table 95. Rovio Entertainment Esport Total Revenue (USD Million) (2017-2018)
Table 96. Rovio Entertainment SWOT Analysis
Table 97. Rovio Entertainment Esport Product and Solutions
Table 98. Rovio Entertainment Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 99. Global Esport Revenue (USD Million) by Players (2015-2020)
Table 100. Global Esport Revenue Share by Players (2015-2020)
Table 101. Key Players Esport Revenue (USD Million) in United States (2015-2020)
Table 102. Key Players Esport Revenue Share in United States (2015-2020)
Table 103. North America Esport Revenue (USD Million) by Countries (2015-2020)
Table 104. North America Esport Revenue Market Share by Countries (2015-2020)
Table 105. North America Esport Revenue (USD Million) by Countries (2020-2026)
Table 106. North America Esport Revenue Market Share by Countries (2020-2026)
Table 107. Europe Esport Revenue (USD Million) by Countries (2015-2020)
Table 108. Europe Esport Revenue Market Share by Countries (2015-2020)
Table 109. Europe Esport Revenue (USD Million) by Countries (2020-2026)
Table 110. Europe Esport Revenue Market Share by Countries (2020-2026)
Table 111. Asia-Pacific Esport Revenue (USD Million) by Countries (2015-2020)
Table 112. Asia-Pacific Esport Revenue Market Share by Countries (2015-2020)
Table 113. Asia-Pacific Esport Revenue (USD Million) by Countries (2020-2026)
Table 114. Asia-Pacific Esport Revenue Market Share by Countries (2020-2026)
Table 115. South America Esport Revenue (USD Million) by Countries (2015-2020)
Table 116. South America Esport Revenue Market Share by Countries (2015-2020)
Table 117. South America Esport Revenue (USD Million) by Countries (2020-2026)
Table 118. South America Esport Revenue Market Share by Countries (2020-2026)
Table 119. Middle East & Africa Esport Revenue (USD Million) by Countries (2015-2020)
Table 120. Middle East & Africa Esport Revenue Market Share by Countries (2015-2020)
Table 121. Middle East & Africa Esport Revenue (USD Million) by Countries (2020-2026)
Table 122. Middle East & Africa Esport Revenue Market Share by Countries (2020-2026)
Table 123. Global Esport Revenue (USD Million) by Type (2015-2020)
Table 124. Global Esport Revenue Share by Type (2015-2020)
Table 125. Global Esport Revenue Forecast by Type (2020-2025)
Table 126. Global Esport Market Share Forecast by Type (2020-2025)
Table 127. United States Esport Revenue (USD Million) by Type (2015-2020)
Table 128. United States Esport Revenue Share by Type (2015-2020)
Table 129. United States Esport Revenue Forecast by Type (2020-2025)
Table 130. United States Esport Market Share Forecast by Type (2020-2025)
Table 131. Global Esport Revenue (USD Million) by Application (2015-2020)
Table 132. Global Esport Revenue Share by Application (2015-2020)
Table 133. Global Esport Revenue Forecast by Application (2020-2025)
Table 134. Global Esport Market Share Forecast by Application (2020-2025)
Table 135. United States Esport Revenue (USD Million) by Application (2015-2020)
Table 136. United States Esport Revenue Share by Application (2015-2020)
Table 137. United States Esport Revenue Forecast by Application (2020-2025)
Table 138. United States Esport Market Share Forecast by Application (2020-2025)
List of Figures
Figure 1. Esport Picture
Figure 2. Global Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 3. Global Esport Revenue Market Share by Type in 2019
Figure 4. Real-time strategy (RTS) Picture
Figure 5. First-person shooter (FPS) Picture
Figure 6. Multiplayer online battle arena (MOBA) Picture
Figure 7. Others Picture
Figure 8. Esport Revenue Market Share by Application in 2019
Figure 9. Mobilehone & Tablet Picture
Figure 10. PC Picture
Figure 11. Video Game Picture
Figure 12. Other Picture
Figure 13. Global Esport Revenue and Growth Rate (2015-2025) (USD Million)
Figure 14. Global Esport Market Size Share by Regions (2015-2025)
Figure 15. Global Esport Market Size Share by Regions in 2019
Figure 16. Global Esport Revenue Market Share by Regions (2020-2025)
Figure 17. North America Esport Revenue (USD Million) and Growth Rate (2015-2025)
Figure 18. Europe Esport Revenue (USD Million) and Growth Rate (2015-2025)
Figure 19. Asia-Pacific Esport Revenue (USD Million) and Growth Rate (2015-2025)
Figure 20. South America Esport Revenue (USD Million) and Growth Rate (2015-2025)
Figure 21. Middle East & Africa Esport Revenue (USD Million) and Growth Rate (2015-2025)
Figure 22. Global Esport Revenue Share by Players in 2019
Figure 23. Global Top 5 Players Esport Revenue Market Share in 2019
Figure 24. Top 10 Players Esport Revenue Market Share in Global Market in 2019
Figure 25. Global Esport Market Size (USD Million) by Type (2015-2025)
Figure 26. Global Esport Market Size Share by Application (2015-2025)
Figure 27. North America Esport Market Size Share by Countries (2015-2025)
Figure 28. North America Esport Market Size Share by Countries in 2019
Figure 29. United States Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 30. Canada Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 31. Mexico Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 32. Europe Esport Market Size Share by Countries (2015-2025)
Figure 33. Europe Esport Market Size Share by Countries in 2019
Figure 34. Germany Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 35. France Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 36. Russia Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 37. Italy Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 38. Spain Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 39. UK Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 40. Asia Esport Market Size Share by Countries (2015-2025)
Figure 41. Asia Esport Market Size Share by Countries in 2019
Figure 42. China Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 43. Japan Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 44. Korea Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 45. India Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 46. Southeast Asia Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 47. South America Esport Market Size Share by Countries (2015-2025)
Figure 48. South America Esport Market Size Share by Countries in 2019
Figure 49. Brazil Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 50. Argentina Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 51. Middle East & Africa Esport Market Size Share by Countries (2015-2025)
Figure 52. Middle East & Africa Esport Market Size Share by Countries in 2019
Figure 53. Saudi Arabia Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 54. UAE Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 55. Egypt Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 56. South Africa Esport Market Size (USD Million) and Forecast (2015-2025)
Figure 57. Global Esport Revenue Share by Type (2015-2020)
Figure 58. United States Esport Revenue Share by Type (2015-2020)
Figure 59. Global Esport Revenue Share by Application (2015-2020)
Figure 60. United States Esport Revenue Share by Application (2015-2020)