According to our latest study, the global VR Gaming Gear market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global VR Gaming Gear market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global VR Gaming Gear market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global VR Gaming Gear market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global VR Gaming Gear market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global VR Gaming Gear market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for VR Gaming Gear
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global VR Gaming Gear market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include HTC Corporation, Google Inc., Sony Corporation, Microsoft Corporation and Virtuix Holdings Inc., etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
VR Gaming Gear market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Earphone
VR Treadmill
VR Computer Backpack
Others
Market segment by Application
Gaming Console
PC
Smartphone
Others
Major players covered
HTC Corporation
Google Inc.
Sony Corporation
Microsoft Corporation
Virtuix Holdings Inc.
Samsung Corporation
Nintendo Co Ltd
Oculus VR, LLC
HP Inc
Xiaomi Corporation
ZEISS Group
Virtuix Omni
Oculus
HP Development Company
Nintendo
Google Inc
Birdly
Sixense STEM
Teslasuit
Feelreal
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe VR Gaming Gear product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of VR Gaming Gear, with price, sales, revenue and global market share of VR Gaming Gear from 2018 to 2023.
Chapter 3, the VR Gaming Gear competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the VR Gaming Gear breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and VR Gaming Gear market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of VR Gaming Gear.
Chapter 14 and 15, to describe VR Gaming Gear sales channel, distributors, customers, research findings and conclusion.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of VR Gaming Gear
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global VR Gaming Gear Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Earphone
1.3.3 VR Treadmill
1.3.4 VR Computer Backpack
1.3.5 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global VR Gaming Gear Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Gaming Console
1.4.3 PC
1.4.4 Smartphone
1.4.5 Others
1.5 Global VR Gaming Gear Market Size & Forecast
1.5.1 Global VR Gaming Gear Consumption Value (2018 & 2022 & 2029)
1.5.2 Global VR Gaming Gear Sales Quantity (2018-2029)
1.5.3 Global VR Gaming Gear Average Price (2018-2029)
2 Manufacturers Profiles
2.1 HTC Corporation
2.1.1 HTC Corporation Details
2.1.2 HTC Corporation Major Business
2.1.3 HTC Corporation VR Gaming Gear Product and Services
2.1.4 HTC Corporation VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 HTC Corporation Recent Developments/Updates
2.2 Google Inc.
2.2.1 Google Inc. Details
2.2.2 Google Inc. Major Business
2.2.3 Google Inc. VR Gaming Gear Product and Services
2.2.4 Google Inc. VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Google Inc. Recent Developments/Updates
2.3 Sony Corporation
2.3.1 Sony Corporation Details
2.3.2 Sony Corporation Major Business
2.3.3 Sony Corporation VR Gaming Gear Product and Services
2.3.4 Sony Corporation VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Sony Corporation Recent Developments/Updates
2.4 Microsoft Corporation
2.4.1 Microsoft Corporation Details
2.4.2 Microsoft Corporation Major Business
2.4.3 Microsoft Corporation VR Gaming Gear Product and Services
2.4.4 Microsoft Corporation VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Microsoft Corporation Recent Developments/Updates
2.5 Virtuix Holdings Inc.
2.5.1 Virtuix Holdings Inc. Details
2.5.2 Virtuix Holdings Inc. Major Business
2.5.3 Virtuix Holdings Inc. VR Gaming Gear Product and Services
2.5.4 Virtuix Holdings Inc. VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Virtuix Holdings Inc. Recent Developments/Updates
2.6 Samsung Corporation
2.6.1 Samsung Corporation Details
2.6.2 Samsung Corporation Major Business
2.6.3 Samsung Corporation VR Gaming Gear Product and Services
2.6.4 Samsung Corporation VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Samsung Corporation Recent Developments/Updates
2.7 Nintendo Co Ltd
2.7.1 Nintendo Co Ltd Details
2.7.2 Nintendo Co Ltd Major Business
2.7.3 Nintendo Co Ltd VR Gaming Gear Product and Services
2.7.4 Nintendo Co Ltd VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Nintendo Co Ltd Recent Developments/Updates
2.8 Oculus VR, LLC
2.8.1 Oculus VR, LLC Details
2.8.2 Oculus VR, LLC Major Business
2.8.3 Oculus VR, LLC VR Gaming Gear Product and Services
2.8.4 Oculus VR, LLC VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Oculus VR, LLC Recent Developments/Updates
2.9 HP Inc
2.9.1 HP Inc Details
2.9.2 HP Inc Major Business
2.9.3 HP Inc VR Gaming Gear Product and Services
2.9.4 HP Inc VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 HP Inc Recent Developments/Updates
2.10 Xiaomi Corporation
2.10.1 Xiaomi Corporation Details
2.10.2 Xiaomi Corporation Major Business
2.10.3 Xiaomi Corporation VR Gaming Gear Product and Services
2.10.4 Xiaomi Corporation VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Xiaomi Corporation Recent Developments/Updates
2.11 ZEISS Group
2.11.1 ZEISS Group Details
2.11.2 ZEISS Group Major Business
2.11.3 ZEISS Group VR Gaming Gear Product and Services
2.11.4 ZEISS Group VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 ZEISS Group Recent Developments/Updates
2.12 Virtuix Omni
2.12.1 Virtuix Omni Details
2.12.2 Virtuix Omni Major Business
2.12.3 Virtuix Omni VR Gaming Gear Product and Services
2.12.4 Virtuix Omni VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Virtuix Omni Recent Developments/Updates
2.13 Oculus
2.13.1 Oculus Details
2.13.2 Oculus Major Business
2.13.3 Oculus VR Gaming Gear Product and Services
2.13.4 Oculus VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Oculus Recent Developments/Updates
2.14 HP Development Company
2.14.1 HP Development Company Details
2.14.2 HP Development Company Major Business
2.14.3 HP Development Company VR Gaming Gear Product and Services
2.14.4 HP Development Company VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 HP Development Company Recent Developments/Updates
2.15 Nintendo
2.15.1 Nintendo Details
2.15.2 Nintendo Major Business
2.15.3 Nintendo VR Gaming Gear Product and Services
2.15.4 Nintendo VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Nintendo Recent Developments/Updates
2.16 Google Inc
2.16.1 Google Inc Details
2.16.2 Google Inc Major Business
2.16.3 Google Inc VR Gaming Gear Product and Services
2.16.4 Google Inc VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Google Inc Recent Developments/Updates
2.17 Birdly
2.17.1 Birdly Details
2.17.2 Birdly Major Business
2.17.3 Birdly VR Gaming Gear Product and Services
2.17.4 Birdly VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Birdly Recent Developments/Updates
2.18 Sixense STEM
2.18.1 Sixense STEM Details
2.18.2 Sixense STEM Major Business
2.18.3 Sixense STEM VR Gaming Gear Product and Services
2.18.4 Sixense STEM VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Sixense STEM Recent Developments/Updates
2.19 Teslasuit
2.19.1 Teslasuit Details
2.19.2 Teslasuit Major Business
2.19.3 Teslasuit VR Gaming Gear Product and Services
2.19.4 Teslasuit VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.19.5 Teslasuit Recent Developments/Updates
2.20 Feelreal
2.20.1 Feelreal Details
2.20.2 Feelreal Major Business
2.20.3 Feelreal VR Gaming Gear Product and Services
2.20.4 Feelreal VR Gaming Gear Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.20.5 Feelreal Recent Developments/Updates
3 Competitive Environment: VR Gaming Gear by Manufacturer
3.1 Global VR Gaming Gear Sales Quantity by Manufacturer (2018-2023)
3.2 Global VR Gaming Gear Revenue by Manufacturer (2018-2023)
3.3 Global VR Gaming Gear Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of VR Gaming Gear by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 VR Gaming Gear Manufacturer Market Share in 2022
3.4.2 Top 6 VR Gaming Gear Manufacturer Market Share in 2022
3.5 VR Gaming Gear Market: Overall Company Footprint Analysis
3.5.1 VR Gaming Gear Market: Region Footprint
3.5.2 VR Gaming Gear Market: Company Product Type Footprint
3.5.3 VR Gaming Gear Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global VR Gaming Gear Market Size by Region
4.1.1 Global VR Gaming Gear Sales Quantity by Region (2018-2029)
4.1.2 Global VR Gaming Gear Consumption Value by Region (2018-2029)
4.1.3 Global VR Gaming Gear Average Price by Region (2018-2029)
4.2 North America VR Gaming Gear Consumption Value (2018-2029)
4.3 Europe VR Gaming Gear Consumption Value (2018-2029)
4.4 Asia-Pacific VR Gaming Gear Consumption Value (2018-2029)
4.5 South America VR Gaming Gear Consumption Value (2018-2029)
4.6 Middle East and Africa VR Gaming Gear Consumption Value (2018-2029)
5 Market Segment by Type
5.1 Global VR Gaming Gear Sales Quantity by Type (2018-2029)
5.2 Global VR Gaming Gear Consumption Value by Type (2018-2029)
5.3 Global VR Gaming Gear Average Price by Type (2018-2029)
6 Market Segment by Application
6.1 Global VR Gaming Gear Sales Quantity by Application (2018-2029)
6.2 Global VR Gaming Gear Consumption Value by Application (2018-2029)
6.3 Global VR Gaming Gear Average Price by Application (2018-2029)
7 North America
7.1 North America VR Gaming Gear Sales Quantity by Type (2018-2029)
7.2 North America VR Gaming Gear Sales Quantity by Application (2018-2029)
7.3 North America VR Gaming Gear Market Size by Country
7.3.1 North America VR Gaming Gear Sales Quantity by Country (2018-2029)
7.3.2 North America VR Gaming Gear Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)
8 Europe
8.1 Europe VR Gaming Gear Sales Quantity by Type (2018-2029)
8.2 Europe VR Gaming Gear Sales Quantity by Application (2018-2029)
8.3 Europe VR Gaming Gear Market Size by Country
8.3.1 Europe VR Gaming Gear Sales Quantity by Country (2018-2029)
8.3.2 Europe VR Gaming Gear Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)
9 Asia-Pacific
9.1 Asia-Pacific VR Gaming Gear Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific VR Gaming Gear Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific VR Gaming Gear Market Size by Region
9.3.1 Asia-Pacific VR Gaming Gear Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific VR Gaming Gear Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)
10 South America
10.1 South America VR Gaming Gear Sales Quantity by Type (2018-2029)
10.2 South America VR Gaming Gear Sales Quantity by Application (2018-2029)
10.3 South America VR Gaming Gear Market Size by Country
10.3.1 South America VR Gaming Gear Sales Quantity by Country (2018-2029)
10.3.2 South America VR Gaming Gear Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)
11 Middle East & Africa
11.1 Middle East & Africa VR Gaming Gear Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa VR Gaming Gear Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa VR Gaming Gear Market Size by Country
11.3.1 Middle East & Africa VR Gaming Gear Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa VR Gaming Gear Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)
12 Market Dynamics
12.1 VR Gaming Gear Market Drivers
12.2 VR Gaming Gear Market Restraints
12.3 VR Gaming Gear Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War
13 Raw Material and Industry Chain
13.1 Raw Material of VR Gaming Gear and Key Manufacturers
13.2 Manufacturing Costs Percentage of VR Gaming Gear
13.3 VR Gaming Gear Production Process
13.4 VR Gaming Gear Industrial Chain
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 VR Gaming Gear Typical Distributors
14.3 VR Gaming Gear Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
List of Tables
Table 1. Global VR Gaming Gear Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global VR Gaming Gear Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 4. HTC Corporation Major Business
Table 5. HTC Corporation VR Gaming Gear Product and Services
Table 6. HTC Corporation VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. HTC Corporation Recent Developments/Updates
Table 8. Google Inc. Basic Information, Manufacturing Base and Competitors
Table 9. Google Inc. Major Business
Table 10. Google Inc. VR Gaming Gear Product and Services
Table 11. Google Inc. VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Google Inc. Recent Developments/Updates
Table 13. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 14. Sony Corporation Major Business
Table 15. Sony Corporation VR Gaming Gear Product and Services
Table 16. Sony Corporation VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Sony Corporation Recent Developments/Updates
Table 18. Microsoft Corporation Basic Information, Manufacturing Base and Competitors
Table 19. Microsoft Corporation Major Business
Table 20. Microsoft Corporation VR Gaming Gear Product and Services
Table 21. Microsoft Corporation VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Microsoft Corporation Recent Developments/Updates
Table 23. Virtuix Holdings Inc. Basic Information, Manufacturing Base and Competitors
Table 24. Virtuix Holdings Inc. Major Business
Table 25. Virtuix Holdings Inc. VR Gaming Gear Product and Services
Table 26. Virtuix Holdings Inc. VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Virtuix Holdings Inc. Recent Developments/Updates
Table 28. Samsung Corporation Basic Information, Manufacturing Base and Competitors
Table 29. Samsung Corporation Major Business
Table 30. Samsung Corporation VR Gaming Gear Product and Services
Table 31. Samsung Corporation VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. Samsung Corporation Recent Developments/Updates
Table 33. Nintendo Co Ltd Basic Information, Manufacturing Base and Competitors
Table 34. Nintendo Co Ltd Major Business
Table 35. Nintendo Co Ltd VR Gaming Gear Product and Services
Table 36. Nintendo Co Ltd VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. Nintendo Co Ltd Recent Developments/Updates
Table 38. Oculus VR, LLC Basic Information, Manufacturing Base and Competitors
Table 39. Oculus VR, LLC Major Business
Table 40. Oculus VR, LLC VR Gaming Gear Product and Services
Table 41. Oculus VR, LLC VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Oculus VR, LLC Recent Developments/Updates
Table 43. HP Inc Basic Information, Manufacturing Base and Competitors
Table 44. HP Inc Major Business
Table 45. HP Inc VR Gaming Gear Product and Services
Table 46. HP Inc VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. HP Inc Recent Developments/Updates
Table 48. Xiaomi Corporation Basic Information, Manufacturing Base and Competitors
Table 49. Xiaomi Corporation Major Business
Table 50. Xiaomi Corporation VR Gaming Gear Product and Services
Table 51. Xiaomi Corporation VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. Xiaomi Corporation Recent Developments/Updates
Table 53. ZEISS Group Basic Information, Manufacturing Base and Competitors
Table 54. ZEISS Group Major Business
Table 55. ZEISS Group VR Gaming Gear Product and Services
Table 56. ZEISS Group VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. ZEISS Group Recent Developments/Updates
Table 58. Virtuix Omni Basic Information, Manufacturing Base and Competitors
Table 59. Virtuix Omni Major Business
Table 60. Virtuix Omni VR Gaming Gear Product and Services
Table 61. Virtuix Omni VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. Virtuix Omni Recent Developments/Updates
Table 63. Oculus Basic Information, Manufacturing Base and Competitors
Table 64. Oculus Major Business
Table 65. Oculus VR Gaming Gear Product and Services
Table 66. Oculus VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. Oculus Recent Developments/Updates
Table 68. HP Development Company Basic Information, Manufacturing Base and Competitors
Table 69. HP Development Company Major Business
Table 70. HP Development Company VR Gaming Gear Product and Services
Table 71. HP Development Company VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. HP Development Company Recent Developments/Updates
Table 73. Nintendo Basic Information, Manufacturing Base and Competitors
Table 74. Nintendo Major Business
Table 75. Nintendo VR Gaming Gear Product and Services
Table 76. Nintendo VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Nintendo Recent Developments/Updates
Table 78. Google Inc Basic Information, Manufacturing Base and Competitors
Table 79. Google Inc Major Business
Table 80. Google Inc VR Gaming Gear Product and Services
Table 81. Google Inc VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Google Inc Recent Developments/Updates
Table 83. Birdly Basic Information, Manufacturing Base and Competitors
Table 84. Birdly Major Business
Table 85. Birdly VR Gaming Gear Product and Services
Table 86. Birdly VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 87. Birdly Recent Developments/Updates
Table 88. Sixense STEM Basic Information, Manufacturing Base and Competitors
Table 89. Sixense STEM Major Business
Table 90. Sixense STEM VR Gaming Gear Product and Services
Table 91. Sixense STEM VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 92. Sixense STEM Recent Developments/Updates
Table 93. Teslasuit Basic Information, Manufacturing Base and Competitors
Table 94. Teslasuit Major Business
Table 95. Teslasuit VR Gaming Gear Product and Services
Table 96. Teslasuit VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 97. Teslasuit Recent Developments/Updates
Table 98. Feelreal Basic Information, Manufacturing Base and Competitors
Table 99. Feelreal Major Business
Table 100. Feelreal VR Gaming Gear Product and Services
Table 101. Feelreal VR Gaming Gear Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 102. Feelreal Recent Developments/Updates
Table 103. Global VR Gaming Gear Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 104. Global VR Gaming Gear Revenue by Manufacturer (2018-2023) & (USD Million)
Table 105. Global VR Gaming Gear Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 106. Market Position of Manufacturers in VR Gaming Gear, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 107. Head Office and VR Gaming Gear Production Site of Key Manufacturer
Table 108. VR Gaming Gear Market: Company Product Type Footprint
Table 109. VR Gaming Gear Market: Company Product Application Footprint
Table 110. VR Gaming Gear New Market Entrants and Barriers to Market Entry
Table 111. VR Gaming Gear Mergers, Acquisition, Agreements, and Collaborations
Table 112. Global VR Gaming Gear Sales Quantity by Region (2018-2023) & (K Units)
Table 113. Global VR Gaming Gear Sales Quantity by Region (2024-2029) & (K Units)
Table 114. Global VR Gaming Gear Consumption Value by Region (2018-2023) & (USD Million)
Table 115. Global VR Gaming Gear Consumption Value by Region (2024-2029) & (USD Million)
Table 116. Global VR Gaming Gear Average Price by Region (2018-2023) & (US$/Unit)
Table 117. Global VR Gaming Gear Average Price by Region (2024-2029) & (US$/Unit)
Table 118. Global VR Gaming Gear Sales Quantity by Type (2018-2023) & (K Units)
Table 119. Global VR Gaming Gear Sales Quantity by Type (2024-2029) & (K Units)
Table 120. Global VR Gaming Gear Consumption Value by Type (2018-2023) & (USD Million)
Table 121. Global VR Gaming Gear Consumption Value by Type (2024-2029) & (USD Million)
Table 122. Global VR Gaming Gear Average Price by Type (2018-2023) & (US$/Unit)
Table 123. Global VR Gaming Gear Average Price by Type (2024-2029) & (US$/Unit)
Table 124. Global VR Gaming Gear Sales Quantity by Application (2018-2023) & (K Units)
Table 125. Global VR Gaming Gear Sales Quantity by Application (2024-2029) & (K Units)
Table 126. Global VR Gaming Gear Consumption Value by Application (2018-2023) & (USD Million)
Table 127. Global VR Gaming Gear Consumption Value by Application (2024-2029) & (USD Million)
Table 128. Global VR Gaming Gear Average Price by Application (2018-2023) & (US$/Unit)
Table 129. Global VR Gaming Gear Average Price by Application (2024-2029) & (US$/Unit)
Table 130. North America VR Gaming Gear Sales Quantity by Type (2018-2023) & (K Units)
Table 131. North America VR Gaming Gear Sales Quantity by Type (2024-2029) & (K Units)
Table 132. North America VR Gaming Gear Sales Quantity by Application (2018-2023) & (K Units)
Table 133. North America VR Gaming Gear Sales Quantity by Application (2024-2029) & (K Units)
Table 134. North America VR Gaming Gear Sales Quantity by Country (2018-2023) & (K Units)
Table 135. North America VR Gaming Gear Sales Quantity by Country (2024-2029) & (K Units)
Table 136. North America VR Gaming Gear Consumption Value by Country (2018-2023) & (USD Million)
Table 137. North America VR Gaming Gear Consumption Value by Country (2024-2029) & (USD Million)
Table 138. Europe VR Gaming Gear Sales Quantity by Type (2018-2023) & (K Units)
Table 139. Europe VR Gaming Gear Sales Quantity by Type (2024-2029) & (K Units)
Table 140. Europe VR Gaming Gear Sales Quantity by Application (2018-2023) & (K Units)
Table 141. Europe VR Gaming Gear Sales Quantity by Application (2024-2029) & (K Units)
Table 142. Europe VR Gaming Gear Sales Quantity by Country (2018-2023) & (K Units)
Table 143. Europe VR Gaming Gear Sales Quantity by Country (2024-2029) & (K Units)
Table 144. Europe VR Gaming Gear Consumption Value by Country (2018-2023) & (USD Million)
Table 145. Europe VR Gaming Gear Consumption Value by Country (2024-2029) & (USD Million)
Table 146. Asia-Pacific VR Gaming Gear Sales Quantity by Type (2018-2023) & (K Units)
Table 147. Asia-Pacific VR Gaming Gear Sales Quantity by Type (2024-2029) & (K Units)
Table 148. Asia-Pacific VR Gaming Gear Sales Quantity by Application (2018-2023) & (K Units)
Table 149. Asia-Pacific VR Gaming Gear Sales Quantity by Application (2024-2029) & (K Units)
Table 150. Asia-Pacific VR Gaming Gear Sales Quantity by Region (2018-2023) & (K Units)
Table 151. Asia-Pacific VR Gaming Gear Sales Quantity by Region (2024-2029) & (K Units)
Table 152. Asia-Pacific VR Gaming Gear Consumption Value by Region (2018-2023) & (USD Million)
Table 153. Asia-Pacific VR Gaming Gear Consumption Value by Region (2024-2029) & (USD Million)
Table 154. South America VR Gaming Gear Sales Quantity by Type (2018-2023) & (K Units)
Table 155. South America VR Gaming Gear Sales Quantity by Type (2024-2029) & (K Units)
Table 156. South America VR Gaming Gear Sales Quantity by Application (2018-2023) & (K Units)
Table 157. South America VR Gaming Gear Sales Quantity by Application (2024-2029) & (K Units)
Table 158. South America VR Gaming Gear Sales Quantity by Country (2018-2023) & (K Units)
Table 159. South America VR Gaming Gear Sales Quantity by Country (2024-2029) & (K Units)
Table 160. South America VR Gaming Gear Consumption Value by Country (2018-2023) & (USD Million)
Table 161. South America VR Gaming Gear Consumption Value by Country (2024-2029) & (USD Million)
Table 162. Middle East & Africa VR Gaming Gear Sales Quantity by Type (2018-2023) & (K Units)
Table 163. Middle East & Africa VR Gaming Gear Sales Quantity by Type (2024-2029) & (K Units)
Table 164. Middle East & Africa VR Gaming Gear Sales Quantity by Application (2018-2023) & (K Units)
Table 165. Middle East & Africa VR Gaming Gear Sales Quantity by Application (2024-2029) & (K Units)
Table 166. Middle East & Africa VR Gaming Gear Sales Quantity by Region (2018-2023) & (K Units)
Table 167. Middle East & Africa VR Gaming Gear Sales Quantity by Region (2024-2029) & (K Units)
Table 168. Middle East & Africa VR Gaming Gear Consumption Value by Region (2018-2023) & (USD Million)
Table 169. Middle East & Africa VR Gaming Gear Consumption Value by Region (2024-2029) & (USD Million)
Table 170. VR Gaming Gear Raw Material
Table 171. Key Manufacturers of VR Gaming Gear Raw Materials
Table 172. VR Gaming Gear Typical Distributors
Table 173. VR Gaming Gear Typical Customers
List of Figures
Figure 1. VR Gaming Gear Picture
Figure 2. Global VR Gaming Gear Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global VR Gaming Gear Consumption Value Market Share by Type in 2022
Figure 4. Earphone Examples
Figure 5. VR Treadmill Examples
Figure 6. VR Computer Backpack Examples
Figure 7. Others Examples
Figure 8. Global VR Gaming Gear Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 9. Global VR Gaming Gear Consumption Value Market Share by Application in 2022
Figure 10. Gaming Console Examples
Figure 11. PC Examples
Figure 12. Smartphone Examples
Figure 13. Others Examples
Figure 14. Global VR Gaming Gear Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global VR Gaming Gear Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global VR Gaming Gear Sales Quantity (2018-2029) & (K Units)
Figure 17. Global VR Gaming Gear Average Price (2018-2029) & (US$/Unit)
Figure 18. Global VR Gaming Gear Sales Quantity Market Share by Manufacturer in 2022
Figure 19. Global VR Gaming Gear Consumption Value Market Share by Manufacturer in 2022
Figure 20. Producer Shipments of VR Gaming Gear by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 21. Top 3 VR Gaming Gear Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Top 6 VR Gaming Gear Manufacturer (Consumption Value) Market Share in 2022
Figure 23. Global VR Gaming Gear Sales Quantity Market Share by Region (2018-2029)
Figure 24. Global VR Gaming Gear Consumption Value Market Share by Region (2018-2029)
Figure 25. North America VR Gaming Gear Consumption Value (2018-2029) & (USD Million)
Figure 26. Europe VR Gaming Gear Consumption Value (2018-2029) & (USD Million)
Figure 27. Asia-Pacific VR Gaming Gear Consumption Value (2018-2029) & (USD Million)
Figure 28. South America VR Gaming Gear Consumption Value (2018-2029) & (USD Million)
Figure 29. Middle East & Africa VR Gaming Gear Consumption Value (2018-2029) & (USD Million)
Figure 30. Global VR Gaming Gear Sales Quantity Market Share by Type (2018-2029)
Figure 31. Global VR Gaming Gear Consumption Value Market Share by Type (2018-2029)
Figure 32. Global VR Gaming Gear Average Price by Type (2018-2029) & (US$/Unit)
Figure 33. Global VR Gaming Gear Sales Quantity Market Share by Application (2018-2029)
Figure 34. Global VR Gaming Gear Consumption Value Market Share by Application (2018-2029)
Figure 35. Global VR Gaming Gear Average Price by Application (2018-2029) & (US$/Unit)
Figure 36. North America VR Gaming Gear Sales Quantity Market Share by Type (2018-2029)
Figure 37. North America VR Gaming Gear Sales Quantity Market Share by Application (2018-2029)
Figure 38. North America VR Gaming Gear Sales Quantity Market Share by Country (2018-2029)
Figure 39. North America VR Gaming Gear Consumption Value Market Share by Country (2018-2029)
Figure 40. United States VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Canada VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 42. Mexico VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 43. Europe VR Gaming Gear Sales Quantity Market Share by Type (2018-2029)
Figure 44. Europe VR Gaming Gear Sales Quantity Market Share by Application (2018-2029)
Figure 45. Europe VR Gaming Gear Sales Quantity Market Share by Country (2018-2029)
Figure 46. Europe VR Gaming Gear Consumption Value Market Share by Country (2018-2029)
Figure 47. Germany VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. France VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. United Kingdom VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Russia VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. Italy VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 52. Asia-Pacific VR Gaming Gear Sales Quantity Market Share by Type (2018-2029)
Figure 53. Asia-Pacific VR Gaming Gear Sales Quantity Market Share by Application (2018-2029)
Figure 54. Asia-Pacific VR Gaming Gear Sales Quantity Market Share by Region (2018-2029)
Figure 55. Asia-Pacific VR Gaming Gear Consumption Value Market Share by Region (2018-2029)
Figure 56. China VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Japan VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Korea VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. India VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Southeast Asia VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. Australia VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 62. South America VR Gaming Gear Sales Quantity Market Share by Type (2018-2029)
Figure 63. South America VR Gaming Gear Sales Quantity Market Share by Application (2018-2029)
Figure 64. South America VR Gaming Gear Sales Quantity Market Share by Country (2018-2029)
Figure 65. South America VR Gaming Gear Consumption Value Market Share by Country (2018-2029)
Figure 66. Brazil VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 67. Argentina VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 68. Middle East & Africa VR Gaming Gear Sales Quantity Market Share by Type (2018-2029)
Figure 69. Middle East & Africa VR Gaming Gear Sales Quantity Market Share by Application (2018-2029)
Figure 70. Middle East & Africa VR Gaming Gear Sales Quantity Market Share by Region (2018-2029)
Figure 71. Middle East & Africa VR Gaming Gear Consumption Value Market Share by Region (2018-2029)
Figure 72. Turkey VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. Egypt VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. Saudi Arabia VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. South Africa VR Gaming Gear Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 76. VR Gaming Gear Market Drivers
Figure 77. VR Gaming Gear Market Restraints
Figure 78. VR Gaming Gear Market Trends
Figure 79. Porters Five Forces Analysis
Figure 80. Manufacturing Cost Structure Analysis of VR Gaming Gear in 2022
Figure 81. Manufacturing Process Analysis of VR Gaming Gear
Figure 82. VR Gaming Gear Industrial Chain
Figure 83. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 84. Direct Channel Pros & Cons
Figure 85. Indirect Channel Pros & Cons
Figure 86. Methodology
Figure 87. Research Process and Data Source