The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
According to our latest study, the global Gaming Headset market size was valued at USD 2229.8 million in 2022 and is forecast to a readjusted size of USD 3622.4 million by 2029 with a CAGR of 7.2% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.
The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.
This report is a detailed and comprehensive analysis for global Gaming Headset market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Gaming Headset market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Gaming Headset market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Gaming Headset market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Gaming Headset market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Headset
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Headset market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turtle Beach, Sennheiser, Sony, Logitech and Hyperx (HP), etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Gaming Headset market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Over-ear
In-ear
Market segment by Application
Personal Use
Commercial Use
Major players covered
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Headset product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gaming Headset, with price, sales, revenue and global market share of Gaming Headset from 2018 to 2023.
Chapter 3, the Gaming Headset competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Headset breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Gaming Headset market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Headset.
Chapter 14 and 15, to describe Gaming Headset sales channel, distributors, customers, research findings and conclusion.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of Gaming Headset
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Gaming Headset Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Over-ear
1.3.3 In-ear
1.4 Market Analysis by Application
1.4.1 Overview: Global Gaming Headset Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal Use
1.4.3 Commercial Use
1.5 Global Gaming Headset Market Size & Forecast
1.5.1 Global Gaming Headset Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Gaming Headset Sales Quantity (2018-2029)
1.5.3 Global Gaming Headset Average Price (2018-2029)
2 Manufacturers Profiles
2.1 Turtle Beach
2.1.1 Turtle Beach Details
2.1.2 Turtle Beach Major Business
2.1.3 Turtle Beach Gaming Headset Product and Services
2.1.4 Turtle Beach Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Turtle Beach Recent Developments/Updates
2.2 Sennheiser
2.2.1 Sennheiser Details
2.2.2 Sennheiser Major Business
2.2.3 Sennheiser Gaming Headset Product and Services
2.2.4 Sennheiser Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Sennheiser Recent Developments/Updates
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony Gaming Headset Product and Services
2.3.4 Sony Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Sony Recent Developments/Updates
2.4 Logitech
2.4.1 Logitech Details
2.4.2 Logitech Major Business
2.4.3 Logitech Gaming Headset Product and Services
2.4.4 Logitech Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Logitech Recent Developments/Updates
2.5 Hyperx (HP)
2.5.1 Hyperx (HP) Details
2.5.2 Hyperx (HP) Major Business
2.5.3 Hyperx (HP) Gaming Headset Product and Services
2.5.4 Hyperx (HP) Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Hyperx (HP) Recent Developments/Updates
2.6 Somic
2.6.1 Somic Details
2.6.2 Somic Major Business
2.6.3 Somic Gaming Headset Product and Services
2.6.4 Somic Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Somic Recent Developments/Updates
2.7 Razer
2.7.1 Razer Details
2.7.2 Razer Major Business
2.7.3 Razer Gaming Headset Product and Services
2.7.4 Razer Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Razer Recent Developments/Updates
2.8 Corsair
2.8.1 Corsair Details
2.8.2 Corsair Major Business
2.8.3 Corsair Gaming Headset Product and Services
2.8.4 Corsair Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Corsair Recent Developments/Updates
2.9 SteelSeries
2.9.1 SteelSeries Details
2.9.2 SteelSeries Major Business
2.9.3 SteelSeries Gaming Headset Product and Services
2.9.4 SteelSeries Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 SteelSeries Recent Developments/Updates
2.10 Plantronics
2.10.1 Plantronics Details
2.10.2 Plantronics Major Business
2.10.3 Plantronics Gaming Headset Product and Services
2.10.4 Plantronics Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Plantronics Recent Developments/Updates
2.11 Audio-Technica
2.11.1 Audio-Technica Details
2.11.2 Audio-Technica Major Business
2.11.3 Audio-Technica Gaming Headset Product and Services
2.11.4 Audio-Technica Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Audio-Technica Recent Developments/Updates
2.12 Kotion Electronic
2.12.1 Kotion Electronic Details
2.12.2 Kotion Electronic Major Business
2.12.3 Kotion Electronic Gaming Headset Product and Services
2.12.4 Kotion Electronic Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Kotion Electronic Recent Developments/Updates
2.13 Trust International
2.13.1 Trust International Details
2.13.2 Trust International Major Business
2.13.3 Trust International Gaming Headset Product and Services
2.13.4 Trust International Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Trust International Recent Developments/Updates
2.14 Creative Technology
2.14.1 Creative Technology Details
2.14.2 Creative Technology Major Business
2.14.3 Creative Technology Gaming Headset Product and Services
2.14.4 Creative Technology Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Creative Technology Recent Developments/Updates
2.15 Thrustmaster
2.15.1 Thrustmaster Details
2.15.2 Thrustmaster Major Business
2.15.3 Thrustmaster Gaming Headset Product and Services
2.15.4 Thrustmaster Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Thrustmaster Recent Developments/Updates
2.16 Big Ben
2.16.1 Big Ben Details
2.16.2 Big Ben Major Business
2.16.3 Big Ben Gaming Headset Product and Services
2.16.4 Big Ben Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Big Ben Recent Developments/Updates
2.17 PDP-Pelican
2.17.1 PDP-Pelican Details
2.17.2 PDP-Pelican Major Business
2.17.3 PDP-Pelican Gaming Headset Product and Services
2.17.4 PDP-Pelican Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 PDP-Pelican Recent Developments/Updates
2.18 Mad Catz
2.18.1 Mad Catz Details
2.18.2 Mad Catz Major Business
2.18.3 Mad Catz Gaming Headset Product and Services
2.18.4 Mad Catz Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Mad Catz Recent Developments/Updates
2.19 Cooler Master
2.19.1 Cooler Master Details
2.19.2 Cooler Master Major Business
2.19.3 Cooler Master Gaming Headset Product and Services
2.19.4 Cooler Master Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.19.5 Cooler Master Recent Developments/Updates
2.20 KYE System Corp (Genius)
2.20.1 KYE System Corp (Genius) Details
2.20.2 KYE System Corp (Genius) Major Business
2.20.3 KYE System Corp (Genius) Gaming Headset Product and Services
2.20.4 KYE System Corp (Genius) Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.20.5 KYE System Corp (Genius) Recent Developments/Updates
3 Competitive Environment: Gaming Headset by Manufacturer
3.1 Global Gaming Headset Sales Quantity by Manufacturer (2018-2023)
3.2 Global Gaming Headset Revenue by Manufacturer (2018-2023)
3.3 Global Gaming Headset Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Gaming Headset by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Gaming Headset Manufacturer Market Share in 2022
3.4.2 Top 6 Gaming Headset Manufacturer Market Share in 2022
3.5 Gaming Headset Market: Overall Company Footprint Analysis
3.5.1 Gaming Headset Market: Region Footprint
3.5.2 Gaming Headset Market: Company Product Type Footprint
3.5.3 Gaming Headset Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Gaming Headset Market Size by Region
4.1.1 Global Gaming Headset Sales Quantity by Region (2018-2029)
4.1.2 Global Gaming Headset Consumption Value by Region (2018-2029)
4.1.3 Global Gaming Headset Average Price by Region (2018-2029)
4.2 North America Gaming Headset Consumption Value (2018-2029)
4.3 Europe Gaming Headset Consumption Value (2018-2029)
4.4 Asia-Pacific Gaming Headset Consumption Value (2018-2029)
4.5 South America Gaming Headset Consumption Value (2018-2029)
4.6 Middle East and Africa Gaming Headset Consumption Value (2018-2029)
5 Market Segment by Type
5.1 Global Gaming Headset Sales Quantity by Type (2018-2029)
5.2 Global Gaming Headset Consumption Value by Type (2018-2029)
5.3 Global Gaming Headset Average Price by Type (2018-2029)
6 Market Segment by Application
6.1 Global Gaming Headset Sales Quantity by Application (2018-2029)
6.2 Global Gaming Headset Consumption Value by Application (2018-2029)
6.3 Global Gaming Headset Average Price by Application (2018-2029)
7 North America
7.1 North America Gaming Headset Sales Quantity by Type (2018-2029)
7.2 North America Gaming Headset Sales Quantity by Application (2018-2029)
7.3 North America Gaming Headset Market Size by Country
7.3.1 North America Gaming Headset Sales Quantity by Country (2018-2029)
7.3.2 North America Gaming Headset Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)
8 Europe
8.1 Europe Gaming Headset Sales Quantity by Type (2018-2029)
8.2 Europe Gaming Headset Sales Quantity by Application (2018-2029)
8.3 Europe Gaming Headset Market Size by Country
8.3.1 Europe Gaming Headset Sales Quantity by Country (2018-2029)
8.3.2 Europe Gaming Headset Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)
9 Asia-Pacific
9.1 Asia-Pacific Gaming Headset Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Gaming Headset Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Gaming Headset Market Size by Region
9.3.1 Asia-Pacific Gaming Headset Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Gaming Headset Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)
10 South America
10.1 South America Gaming Headset Sales Quantity by Type (2018-2029)
10.2 South America Gaming Headset Sales Quantity by Application (2018-2029)
10.3 South America Gaming Headset Market Size by Country
10.3.1 South America Gaming Headset Sales Quantity by Country (2018-2029)
10.3.2 South America Gaming Headset Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)
11 Middle East & Africa
11.1 Middle East & Africa Gaming Headset Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Gaming Headset Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Gaming Headset Market Size by Country
11.3.1 Middle East & Africa Gaming Headset Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Gaming Headset Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)
12 Market Dynamics
12.1 Gaming Headset Market Drivers
12.2 Gaming Headset Market Restraints
12.3 Gaming Headset Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War
13 Raw Material and Industry Chain
13.1 Raw Material of Gaming Headset and Key Manufacturers
13.2 Manufacturing Costs Percentage of Gaming Headset
13.3 Gaming Headset Production Process
13.4 Gaming Headset Industrial Chain
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Gaming Headset Typical Distributors
14.3 Gaming Headset Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
List of Tables
Table 1. Global Gaming Headset Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Gaming Headset Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 4. Turtle Beach Major Business
Table 5. Turtle Beach Gaming Headset Product and Services
Table 6. Turtle Beach Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Turtle Beach Recent Developments/Updates
Table 8. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 9. Sennheiser Major Business
Table 10. Sennheiser Gaming Headset Product and Services
Table 11. Sennheiser Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Sennheiser Recent Developments/Updates
Table 13. Sony Basic Information, Manufacturing Base and Competitors
Table 14. Sony Major Business
Table 15. Sony Gaming Headset Product and Services
Table 16. Sony Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Sony Recent Developments/Updates
Table 18. Logitech Basic Information, Manufacturing Base and Competitors
Table 19. Logitech Major Business
Table 20. Logitech Gaming Headset Product and Services
Table 21. Logitech Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Logitech Recent Developments/Updates
Table 23. Hyperx (HP) Basic Information, Manufacturing Base and Competitors
Table 24. Hyperx (HP) Major Business
Table 25. Hyperx (HP) Gaming Headset Product and Services
Table 26. Hyperx (HP) Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Hyperx (HP) Recent Developments/Updates
Table 28. Somic Basic Information, Manufacturing Base and Competitors
Table 29. Somic Major Business
Table 30. Somic Gaming Headset Product and Services
Table 31. Somic Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. Somic Recent Developments/Updates
Table 33. Razer Basic Information, Manufacturing Base and Competitors
Table 34. Razer Major Business
Table 35. Razer Gaming Headset Product and Services
Table 36. Razer Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. Razer Recent Developments/Updates
Table 38. Corsair Basic Information, Manufacturing Base and Competitors
Table 39. Corsair Major Business
Table 40. Corsair Gaming Headset Product and Services
Table 41. Corsair Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Corsair Recent Developments/Updates
Table 43. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 44. SteelSeries Major Business
Table 45. SteelSeries Gaming Headset Product and Services
Table 46. SteelSeries Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. SteelSeries Recent Developments/Updates
Table 48. Plantronics Basic Information, Manufacturing Base and Competitors
Table 49. Plantronics Major Business
Table 50. Plantronics Gaming Headset Product and Services
Table 51. Plantronics Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. Plantronics Recent Developments/Updates
Table 53. Audio-Technica Basic Information, Manufacturing Base and Competitors
Table 54. Audio-Technica Major Business
Table 55. Audio-Technica Gaming Headset Product and Services
Table 56. Audio-Technica Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. Audio-Technica Recent Developments/Updates
Table 58. Kotion Electronic Basic Information, Manufacturing Base and Competitors
Table 59. Kotion Electronic Major Business
Table 60. Kotion Electronic Gaming Headset Product and Services
Table 61. Kotion Electronic Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. Kotion Electronic Recent Developments/Updates
Table 63. Trust International Basic Information, Manufacturing Base and Competitors
Table 64. Trust International Major Business
Table 65. Trust International Gaming Headset Product and Services
Table 66. Trust International Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. Trust International Recent Developments/Updates
Table 68. Creative Technology Basic Information, Manufacturing Base and Competitors
Table 69. Creative Technology Major Business
Table 70. Creative Technology Gaming Headset Product and Services
Table 71. Creative Technology Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. Creative Technology Recent Developments/Updates
Table 73. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 74. Thrustmaster Major Business
Table 75. Thrustmaster Gaming Headset Product and Services
Table 76. Thrustmaster Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Thrustmaster Recent Developments/Updates
Table 78. Big Ben Basic Information, Manufacturing Base and Competitors
Table 79. Big Ben Major Business
Table 80. Big Ben Gaming Headset Product and Services
Table 81. Big Ben Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Big Ben Recent Developments/Updates
Table 83. PDP-Pelican Basic Information, Manufacturing Base and Competitors
Table 84. PDP-Pelican Major Business
Table 85. PDP-Pelican Gaming Headset Product and Services
Table 86. PDP-Pelican Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 87. PDP-Pelican Recent Developments/Updates
Table 88. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 89. Mad Catz Major Business
Table 90. Mad Catz Gaming Headset Product and Services
Table 91. Mad Catz Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 92. Mad Catz Recent Developments/Updates
Table 93. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 94. Cooler Master Major Business
Table 95. Cooler Master Gaming Headset Product and Services
Table 96. Cooler Master Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 97. Cooler Master Recent Developments/Updates
Table 98. KYE System Corp (Genius) Basic Information, Manufacturing Base and Competitors
Table 99. KYE System Corp (Genius) Major Business
Table 100. KYE System Corp (Genius) Gaming Headset Product and Services
Table 101. KYE System Corp (Genius) Gaming Headset Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 102. KYE System Corp (Genius) Recent Developments/Updates
Table 103. Global Gaming Headset Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 104. Global Gaming Headset Revenue by Manufacturer (2018-2023) & (USD Million)
Table 105. Global Gaming Headset Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 106. Market Position of Manufacturers in Gaming Headset, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 107. Head Office and Gaming Headset Production Site of Key Manufacturer
Table 108. Gaming Headset Market: Company Product Type Footprint
Table 109. Gaming Headset Market: Company Product Application Footprint
Table 110. Gaming Headset New Market Entrants and Barriers to Market Entry
Table 111. Gaming Headset Mergers, Acquisition, Agreements, and Collaborations
Table 112. Global Gaming Headset Sales Quantity by Region (2018-2023) & (K Units)
Table 113. Global Gaming Headset Sales Quantity by Region (2024-2029) & (K Units)
Table 114. Global Gaming Headset Consumption Value by Region (2018-2023) & (USD Million)
Table 115. Global Gaming Headset Consumption Value by Region (2024-2029) & (USD Million)
Table 116. Global Gaming Headset Average Price by Region (2018-2023) & (USD/Unit)
Table 117. Global Gaming Headset Average Price by Region (2024-2029) & (USD/Unit)
Table 118. Global Gaming Headset Sales Quantity by Type (2018-2023) & (K Units)
Table 119. Global Gaming Headset Sales Quantity by Type (2024-2029) & (K Units)
Table 120. Global Gaming Headset Consumption Value by Type (2018-2023) & (USD Million)
Table 121. Global Gaming Headset Consumption Value by Type (2024-2029) & (USD Million)
Table 122. Global Gaming Headset Average Price by Type (2018-2023) & (USD/Unit)
Table 123. Global Gaming Headset Average Price by Type (2024-2029) & (USD/Unit)
Table 124. Global Gaming Headset Sales Quantity by Application (2018-2023) & (K Units)
Table 125. Global Gaming Headset Sales Quantity by Application (2024-2029) & (K Units)
Table 126. Global Gaming Headset Consumption Value by Application (2018-2023) & (USD Million)
Table 127. Global Gaming Headset Consumption Value by Application (2024-2029) & (USD Million)
Table 128. Global Gaming Headset Average Price by Application (2018-2023) & (USD/Unit)
Table 129. Global Gaming Headset Average Price by Application (2024-2029) & (USD/Unit)
Table 130. North America Gaming Headset Sales Quantity by Type (2018-2023) & (K Units)
Table 131. North America Gaming Headset Sales Quantity by Type (2024-2029) & (K Units)
Table 132. North America Gaming Headset Sales Quantity by Application (2018-2023) & (K Units)
Table 133. North America Gaming Headset Sales Quantity by Application (2024-2029) & (K Units)
Table 134. North America Gaming Headset Sales Quantity by Country (2018-2023) & (K Units)
Table 135. North America Gaming Headset Sales Quantity by Country (2024-2029) & (K Units)
Table 136. North America Gaming Headset Consumption Value by Country (2018-2023) & (USD Million)
Table 137. North America Gaming Headset Consumption Value by Country (2024-2029) & (USD Million)
Table 138. Europe Gaming Headset Sales Quantity by Type (2018-2023) & (K Units)
Table 139. Europe Gaming Headset Sales Quantity by Type (2024-2029) & (K Units)
Table 140. Europe Gaming Headset Sales Quantity by Application (2018-2023) & (K Units)
Table 141. Europe Gaming Headset Sales Quantity by Application (2024-2029) & (K Units)
Table 142. Europe Gaming Headset Sales Quantity by Country (2018-2023) & (K Units)
Table 143. Europe Gaming Headset Sales Quantity by Country (2024-2029) & (K Units)
Table 144. Europe Gaming Headset Consumption Value by Country (2018-2023) & (USD Million)
Table 145. Europe Gaming Headset Consumption Value by Country (2024-2029) & (USD Million)
Table 146. Asia-Pacific Gaming Headset Sales Quantity by Type (2018-2023) & (K Units)
Table 147. Asia-Pacific Gaming Headset Sales Quantity by Type (2024-2029) & (K Units)
Table 148. Asia-Pacific Gaming Headset Sales Quantity by Application (2018-2023) & (K Units)
Table 149. Asia-Pacific Gaming Headset Sales Quantity by Application (2024-2029) & (K Units)
Table 150. Asia-Pacific Gaming Headset Sales Quantity by Region (2018-2023) & (K Units)
Table 151. Asia-Pacific Gaming Headset Sales Quantity by Region (2024-2029) & (K Units)
Table 152. Asia-Pacific Gaming Headset Consumption Value by Region (2018-2023) & (USD Million)
Table 153. Asia-Pacific Gaming Headset Consumption Value by Region (2024-2029) & (USD Million)
Table 154. South America Gaming Headset Sales Quantity by Type (2018-2023) & (K Units)
Table 155. South America Gaming Headset Sales Quantity by Type (2024-2029) & (K Units)
Table 156. South America Gaming Headset Sales Quantity by Application (2018-2023) & (K Units)
Table 157. South America Gaming Headset Sales Quantity by Application (2024-2029) & (K Units)
Table 158. South America Gaming Headset Sales Quantity by Country (2018-2023) & (K Units)
Table 159. South America Gaming Headset Sales Quantity by Country (2024-2029) & (K Units)
Table 160. South America Gaming Headset Consumption Value by Country (2018-2023) & (USD Million)
Table 161. South America Gaming Headset Consumption Value by Country (2024-2029) & (USD Million)
Table 162. Middle East & Africa Gaming Headset Sales Quantity by Type (2018-2023) & (K Units)
Table 163. Middle East & Africa Gaming Headset Sales Quantity by Type (2024-2029) & (K Units)
Table 164. Middle East & Africa Gaming Headset Sales Quantity by Application (2018-2023) & (K Units)
Table 165. Middle East & Africa Gaming Headset Sales Quantity by Application (2024-2029) & (K Units)
Table 166. Middle East & Africa Gaming Headset Sales Quantity by Region (2018-2023) & (K Units)
Table 167. Middle East & Africa Gaming Headset Sales Quantity by Region (2024-2029) & (K Units)
Table 168. Middle East & Africa Gaming Headset Consumption Value by Region (2018-2023) & (USD Million)
Table 169. Middle East & Africa Gaming Headset Consumption Value by Region (2024-2029) & (USD Million)
Table 170. Gaming Headset Raw Material
Table 171. Key Manufacturers of Gaming Headset Raw Materials
Table 172. Gaming Headset Typical Distributors
Table 173. Gaming Headset Typical Customers
List of Figures
Figure 1. Gaming Headset Picture
Figure 2. Global Gaming Headset Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Gaming Headset Consumption Value Market Share by Type in 2022
Figure 4. Over-ear Examples
Figure 5. In-ear Examples
Figure 6. Global Gaming Headset Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 7. Global Gaming Headset Consumption Value Market Share by Application in 2022
Figure 8. Personal Use Examples
Figure 9. Commercial Use Examples
Figure 10. Global Gaming Headset Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 11. Global Gaming Headset Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 12. Global Gaming Headset Sales Quantity (2018-2029) & (K Units)
Figure 13. Global Gaming Headset Average Price (2018-2029) & (USD/Unit)
Figure 14. Global Gaming Headset Sales Quantity Market Share by Manufacturer in 2022
Figure 15. Global Gaming Headset Consumption Value Market Share by Manufacturer in 2022
Figure 16. Producer Shipments of Gaming Headset by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 17. Top 3 Gaming Headset Manufacturer (Consumption Value) Market Share in 2022
Figure 18. Top 6 Gaming Headset Manufacturer (Consumption Value) Market Share in 2022
Figure 19. Global Gaming Headset Sales Quantity Market Share by Region (2018-2029)
Figure 20. Global Gaming Headset Consumption Value Market Share by Region (2018-2029)
Figure 21. North America Gaming Headset Consumption Value (2018-2029) & (USD Million)
Figure 22. Europe Gaming Headset Consumption Value (2018-2029) & (USD Million)
Figure 23. Asia-Pacific Gaming Headset Consumption Value (2018-2029) & (USD Million)
Figure 24. South America Gaming Headset Consumption Value (2018-2029) & (USD Million)
Figure 25. Middle East & Africa Gaming Headset Consumption Value (2018-2029) & (USD Million)
Figure 26. Global Gaming Headset Sales Quantity Market Share by Type (2018-2029)
Figure 27. Global Gaming Headset Consumption Value Market Share by Type (2018-2029)
Figure 28. Global Gaming Headset Average Price by Type (2018-2029) & (USD/Unit)
Figure 29. Global Gaming Headset Sales Quantity Market Share by Application (2018-2029)
Figure 30. Global Gaming Headset Consumption Value Market Share by Application (2018-2029)
Figure 31. Global Gaming Headset Average Price by Application (2018-2029) & (USD/Unit)
Figure 32. North America Gaming Headset Sales Quantity Market Share by Type (2018-2029)
Figure 33. North America Gaming Headset Sales Quantity Market Share by Application (2018-2029)
Figure 34. North America Gaming Headset Sales Quantity Market Share by Country (2018-2029)
Figure 35. North America Gaming Headset Consumption Value Market Share by Country (2018-2029)
Figure 36. United States Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 37. Canada Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 38. Mexico Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 39. Europe Gaming Headset Sales Quantity Market Share by Type (2018-2029)
Figure 40. Europe Gaming Headset Sales Quantity Market Share by Application (2018-2029)
Figure 41. Europe Gaming Headset Sales Quantity Market Share by Country (2018-2029)
Figure 42. Europe Gaming Headset Consumption Value Market Share by Country (2018-2029)
Figure 43. Germany Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 44. France Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 45. United Kingdom Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 46. Russia Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. Italy Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. Asia-Pacific Gaming Headset Sales Quantity Market Share by Type (2018-2029)
Figure 49. Asia-Pacific Gaming Headset Sales Quantity Market Share by Application (2018-2029)
Figure 50. Asia-Pacific Gaming Headset Sales Quantity Market Share by Region (2018-2029)
Figure 51. Asia-Pacific Gaming Headset Consumption Value Market Share by Region (2018-2029)
Figure 52. China Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 53. Japan Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 54. Korea Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 55. India Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Southeast Asia Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Australia Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. South America Gaming Headset Sales Quantity Market Share by Type (2018-2029)
Figure 59. South America Gaming Headset Sales Quantity Market Share by Application (2018-2029)
Figure 60. South America Gaming Headset Sales Quantity Market Share by Country (2018-2029)
Figure 61. South America Gaming Headset Consumption Value Market Share by Country (2018-2029)
Figure 62. Brazil Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 63. Argentina Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 64. Middle East & Africa Gaming Headset Sales Quantity Market Share by Type (2018-2029)
Figure 65. Middle East & Africa Gaming Headset Sales Quantity Market Share by Application (2018-2029)
Figure 66. Middle East & Africa Gaming Headset Sales Quantity Market Share by Region (2018-2029)
Figure 67. Middle East & Africa Gaming Headset Consumption Value Market Share by Region (2018-2029)
Figure 68. Turkey Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 69. Egypt Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 70. Saudi Arabia Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 71. South Africa Gaming Headset Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Gaming Headset Market Drivers
Figure 73. Gaming Headset Market Restraints
Figure 74. Gaming Headset Market Trends
Figure 75. Porters Five Forces Analysis
Figure 76. Manufacturing Cost Structure Analysis of Gaming Headset in 2022
Figure 77. Manufacturing Process Analysis of Gaming Headset
Figure 78. Gaming Headset Industrial Chain
Figure 79. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 80. Direct Channel Pros & Cons
Figure 81. Indirect Channel Pros & Cons
Figure 82. Methodology
Figure 83. Research Process and Data Source