The AR and VR Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global AR and VR Gaming size is estimated to be USD million in 2026 from USD million in 2020, with a change % between 2020 and 2021. The global AR and VR Gaming market size is expected to grow at a CAGR of % for the next five years.
Market segmentation
AR and VR Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Gaming Console
PC/ Desktop
Smartphone
Market segment by Application, can be divided into
Kids
Adults
Market segment by players, this report covers
Owlchemy Labs
Luden.io
OZWE Games
Ubisoft
Force Field
Antler Interactive
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Epic Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Microsoft
Adult Swim
Capcom
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe AR and VR Gaming product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of AR and VR Gaming, with revenue, gross margin and global market share of AR and VR Gaming from 2019 to 2021.
Chapter 3, the AR and VR Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and AR and VR Gaming market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe AR and VR Gaming research findings and conclusion, appendix and data source.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of AR and VR Gaming
1.2 Classification of AR and VR Gaming by Type
1.2.1 Overview: Global AR and VR Gaming Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global AR and VR Gaming Revenue Market Share by Type in 2020
1.2.3 Gaming Console
1.2.4 PC/ Desktop
1.2.5 Smartphone
1.3 Global AR and VR Gaming Market by Application
1.3.1 Overview: Global AR and VR Gaming Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Kids
1.3.3 Adults
1.4 Global AR and VR Gaming Market Size & Forecast
1.5 Global AR and VR Gaming Market Size and Forecast by Region
1.5.1 Global AR and VR Gaming Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global AR and VR Gaming Market Size by Region, (2016-2021)
1.5.3 North America AR and VR Gaming Market Size and Prospect (2016-2026)
1.5.4 Europe AR and VR Gaming Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific AR and VR Gaming Market Size and Prospect (2016-2026)
1.5.6 South America AR and VR Gaming Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa AR and VR Gaming Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 AR and VR Gaming Market Drivers
1.6.2 AR and VR Gaming Market Restraints
1.6.3 AR and VR Gaming Trends Analysis
2 Company Profiles
2.1 Owlchemy Labs
2.1.1 Owlchemy Labs Details
2.1.2 Owlchemy Labs Major Business
2.1.3 Owlchemy Labs AR and VR Gaming Product and Solutions
2.1.4 Owlchemy Labs AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Owlchemy Labs Recent Developments and Future Plans
2.2 Luden.io
2.2.1 Luden.io Details
2.2.2 Luden.io Major Business
2.2.3 Luden.io AR and VR Gaming Product and Solutions
2.2.4 Luden.io AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Luden.io Recent Developments and Future Plans
2.3 OZWE Games
2.3.1 OZWE Games Details
2.3.2 OZWE Games Major Business
2.3.3 OZWE Games AR and VR Gaming Product and Solutions
2.3.4 OZWE Games AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 OZWE Games Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft AR and VR Gaming Product and Solutions
2.4.4 Ubisoft AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 Force Field
2.5.1 Force Field Details
2.5.2 Force Field Major Business
2.5.3 Force Field AR and VR Gaming Product and Solutions
2.5.4 Force Field AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Force Field Recent Developments and Future Plans
2.6 Antler Interactive
2.6.1 Antler Interactive Details
2.6.2 Antler Interactive Major Business
2.6.3 Antler Interactive AR and VR Gaming Product and Solutions
2.6.4 Antler Interactive AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Antler Interactive Recent Developments and Future Plans
2.7 Survios
2.7.1 Survios Details
2.7.2 Survios Major Business
2.7.3 Survios AR and VR Gaming Product and Solutions
2.7.4 Survios AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Survios Recent Developments and Future Plans
2.8 Vertigo Games
2.8.1 Vertigo Games Details
2.8.2 Vertigo Games Major Business
2.8.3 Vertigo Games AR and VR Gaming Product and Solutions
2.8.4 Vertigo Games AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Vertigo Games Recent Developments and Future Plans
2.9 CCP Games
2.9.1 CCP Games Details
2.9.2 CCP Games Major Business
2.9.3 CCP Games AR and VR Gaming Product and Solutions
2.9.4 CCP Games AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 CCP Games Recent Developments and Future Plans
2.10 MAD Virtual Reality Studio
2.10.1 MAD Virtual Reality Studio Details
2.10.2 MAD Virtual Reality Studio Major Business
2.10.3 MAD Virtual Reality Studio AR and VR Gaming Product and Solutions
2.10.4 MAD Virtual Reality Studio AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 MAD Virtual Reality Studio Recent Developments and Future Plans
2.11 Maxint
2.11.1 Maxint Details
2.11.2 Maxint Major Business
2.11.3 Maxint AR and VR Gaming Product and Solutions
2.11.4 Maxint AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Maxint Recent Developments and Future Plans
2.12 Spectral Illusions
2.12.1 Spectral Illusions Details
2.12.2 Spectral Illusions Major Business
2.12.3 Spectral Illusions AR and VR Gaming Product and Solutions
2.12.4 Spectral Illusions AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Spectral Illusions Recent Developments and Future Plans
2.13 Croteam
2.13.1 Croteam Details
2.13.2 Croteam Major Business
2.13.3 Croteam AR and VR Gaming Product and Solutions
2.13.4 Croteam AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Croteam Recent Developments and Future Plans
2.14 Beat Games
2.14.1 Beat Games Details
2.14.2 Beat Games Major Business
2.14.3 Beat Games AR and VR Gaming Product and Solutions
2.14.4 Beat Games AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Beat Games Recent Developments and Future Plans
2.15 Epic Games
2.15.1 Epic Games Details
2.15.2 Epic Games Major Business
2.15.3 Epic Games AR and VR Gaming Product and Solutions
2.15.4 Epic Games AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Epic Games Recent Developments and Future Plans
2.16 Bethesda Softworks
2.16.1 Bethesda Softworks Details
2.16.2 Bethesda Softworks Major Business
2.16.3 Bethesda Softworks AR and VR Gaming Product and Solutions
2.16.4 Bethesda Softworks AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Bethesda Softworks Recent Developments and Future Plans
2.17 Orange Bridge Studios
2.17.1 Orange Bridge Studios Details
2.17.2 Orange Bridge Studios Major Business
2.17.3 Orange Bridge Studios AR and VR Gaming Product and Solutions
2.17.4 Orange Bridge Studios AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Orange Bridge Studios Recent Developments and Future Plans
2.18 Polyarc
2.18.1 Polyarc Details
2.18.2 Polyarc Major Business
2.18.3 Polyarc AR and VR Gaming Product and Solutions
2.18.4 Polyarc AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 Polyarc Recent Developments and Future Plans
2.19 Frontier Developments
2.19.1 Frontier Developments Details
2.19.2 Frontier Developments Major Business
2.19.3 Frontier Developments AR and VR Gaming Product and Solutions
2.19.4 Frontier Developments AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.19.5 Frontier Developments Recent Developments and Future Plans
2.20 Puzzle video game
2.20.1 Puzzle video game Details
2.20.2 Puzzle video game Major Business
2.20.3 Puzzle video game AR and VR Gaming Product and Solutions
2.20.4 Puzzle video game AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.20.5 Puzzle video game Recent Developments and Future Plans
2.21 Microsoft
2.21.1 Microsoft Details
2.21.2 Microsoft Major Business
2.21.3 Microsoft AR and VR Gaming Product and Solutions
2.21.4 Microsoft AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.21.5 Microsoft Recent Developments and Future Plans
2.22 Adult Swim
2.22.1 Adult Swim Details
2.22.2 Adult Swim Major Business
2.22.3 Adult Swim AR and VR Gaming Product and Solutions
2.22.4 Adult Swim AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.22.5 Adult Swim Recent Developments and Future Plans
2.23 Capcom
2.23.1 Capcom Details
2.23.2 Capcom Major Business
2.23.3 Capcom AR and VR Gaming Product and Solutions
2.23.4 Capcom AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.23.5 Capcom Recent Developments and Future Plans
2.24 Bossa Studios
2.24.1 Bossa Studios Details
2.24.2 Bossa Studios Major Business
2.24.3 Bossa Studios AR and VR Gaming Product and Solutions
2.24.4 Bossa Studios AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.24.5 Bossa Studios Recent Developments and Future Plans
2.25 Stress Level Zero
2.25.1 Stress Level Zero Details
2.25.2 Stress Level Zero Major Business
2.25.3 Stress Level Zero AR and VR Gaming Product and Solutions
2.25.4 Stress Level Zero AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.25.5 Stress Level Zero Recent Developments and Future Plans
2.26 KUNOS-Simulazioni Srl
2.26.1 KUNOS-Simulazioni Srl Details
2.26.2 KUNOS-Simulazioni Srl Major Business
2.26.3 KUNOS-Simulazioni Srl AR and VR Gaming Product and Solutions
2.26.4 KUNOS-Simulazioni Srl AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.26.5 KUNOS-Simulazioni Srl Recent Developments and Future Plans
2.27 Sony
2.27.1 Sony Details
2.27.2 Sony Major Business
2.27.3 Sony AR and VR Gaming Product and Solutions
2.27.4 Sony AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.27.5 Sony Recent Developments and Future Plans
2.28 Playful Corp.
2.28.1 Playful Corp. Details
2.28.2 Playful Corp. Major Business
2.28.3 Playful Corp. AR and VR Gaming Product and Solutions
2.28.4 Playful Corp. AR and VR Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.28.5 Playful Corp. Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global AR and VR Gaming Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 AR and VR Gaming Players Market Share
3.2.2 Top 10 AR and VR Gaming Players Market Share
3.2.3 Market Competition Trend
3.3 AR and VR Gaming Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global AR and VR Gaming Revenue and Market Share by Type (2016-2021)
4.2 Global AR and VR Gaming Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global AR and VR Gaming Revenue Market Share by Application (2016-2021)
5.2 AR and VR Gaming Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America AR and VR Gaming Revenue by Type (2016-2026)
6.2 North America AR and VR Gaming Revenue by Application (2016-2026)
6.3 North America AR and VR Gaming Market Size by Country
6.3.1 North America AR and VR Gaming Revenue by Country (2016-2026)
6.3.2 United States AR and VR Gaming Market Size and Forecast (2016-2026)
6.3.3 Canada AR and VR Gaming Market Size and Forecast (2016-2026)
6.3.4 Mexico AR and VR Gaming Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe AR and VR Gaming Revenue by Type (2016-2026)
7.2 Europe AR and VR Gaming Revenue by Application (2016-2026)
7.3 Europe AR and VR Gaming Market Size by Country
7.3.1 Europe AR and VR Gaming Revenue by Country (2016-2026)
7.3.2 Germany AR and VR Gaming Market Size and Forecast (2016-2026)
7.3.3 France AR and VR Gaming Market Size and Forecast (2016-2026)
7.3.4 United Kingdom AR and VR Gaming Market Size and Forecast (2016-2026)
7.3.5 Russia AR and VR Gaming Market Size and Forecast (2016-2026)
7.3.6 Italy AR and VR Gaming Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific AR and VR Gaming Revenue by Type (2016-2026)
8.2 Asia-Pacific AR and VR Gaming Revenue by Application (2016-2026)
8.3 Asia-Pacific AR and VR Gaming Market Size by Region
8.3.1 Asia-Pacific AR and VR Gaming Revenue by Region (2016-2026)
8.3.2 China AR and VR Gaming Market Size and Forecast (2016-2026)
8.3.3 Japan AR and VR Gaming Market Size and Forecast (2016-2026)
8.3.4 South Korea AR and VR Gaming Market Size and Forecast (2016-2026)
8.3.5 India AR and VR Gaming Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia AR and VR Gaming Market Size and Forecast (2016-2026)
8.3.7 Australia AR and VR Gaming Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America AR and VR Gaming Revenue by Type (2016-2026)
9.2 South America AR and VR Gaming Revenue by Application (2016-2026)
9.3 South America AR and VR Gaming Market Size by Country
9.3.1 South America AR and VR Gaming Revenue by Country (2016-2026)
9.3.2 Brazil AR and VR Gaming Market Size and Forecast (2016-2026)
9.3.3 Argentina AR and VR Gaming Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa AR and VR Gaming Revenue by Type (2016-2026)
10.2 Middle East & Africa AR and VR Gaming Revenue by Application (2016-2026)
10.3 Middle East & Africa AR and VR Gaming Market Size by Country
10.3.1 Middle East & Africa AR and VR Gaming Revenue by Country (2016-2026)
10.3.2 Turkey AR and VR Gaming Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia AR and VR Gaming Market Size and Forecast (2016-2026)
10.3.4 UAE AR and VR Gaming Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global AR and VR Gaming Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global AR and VR Gaming Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market AR and VR Gaming Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global AR and VR Gaming Revenue (USD Million) by Region (2016-2021)
Table 5. Global AR and VR Gaming Revenue Market Share by Region (2021-2026)
Table 6. Owlchemy Labs Corporate Information, Head Office, and Major Competitors
Table 7. Owlchemy Labs Major Business
Table 8. Owlchemy Labs AR and VR Gaming Product and Solutions
Table 9. Owlchemy Labs AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Luden.io Corporate Information, Head Office, and Major Competitors
Table 11. Luden.io Major Business
Table 12. Luden.io AR and VR Gaming Product and Solutions
Table 13. Luden.io AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. OZWE Games Corporate Information, Head Office, and Major Competitors
Table 15. OZWE Games Major Business
Table 16. OZWE Games AR and VR Gaming Product and Solutions
Table 17. OZWE Games AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 19. Ubisoft Major Business
Table 20. Ubisoft AR and VR Gaming Product and Solutions
Table 21. Ubisoft AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Force Field Corporate Information, Head Office, and Major Competitors
Table 23. Force Field Major Business
Table 24. Force Field AR and VR Gaming Product and Solutions
Table 25. Force Field AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Antler Interactive Corporate Information, Head Office, and Major Competitors
Table 27. Antler Interactive Major Business
Table 28. Antler Interactive AR and VR Gaming Product and Solutions
Table 29. Antler Interactive AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Survios Corporate Information, Head Office, and Major Competitors
Table 31. Survios Major Business
Table 32. Survios AR and VR Gaming Product and Solutions
Table 33. Survios AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Vertigo Games Corporate Information, Head Office, and Major Competitors
Table 35. Vertigo Games Major Business
Table 36. Vertigo Games AR and VR Gaming Product and Solutions
Table 37. Vertigo Games AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. CCP Games Corporate Information, Head Office, and Major Competitors
Table 39. CCP Games Major Business
Table 40. CCP Games AR and VR Gaming Product and Solutions
Table 41. CCP Games AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. MAD Virtual Reality Studio Corporate Information, Head Office, and Major Competitors
Table 43. MAD Virtual Reality Studio Major Business
Table 44. MAD Virtual Reality Studio AR and VR Gaming Product and Solutions
Table 45. MAD Virtual Reality Studio AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Maxint Corporate Information, Head Office, and Major Competitors
Table 47. Maxint Major Business
Table 48. Maxint AR and VR Gaming Product and Solutions
Table 49. Maxint AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Spectral Illusions Corporate Information, Head Office, and Major Competitors
Table 51. Spectral Illusions Major Business
Table 52. Spectral Illusions AR and VR Gaming Product and Solutions
Table 53. Spectral Illusions AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Croteam Corporate Information, Head Office, and Major Competitors
Table 55. Croteam Major Business
Table 56. Croteam AR and VR Gaming Product and Solutions
Table 57. Croteam AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Beat Games Corporate Information, Head Office, and Major Competitors
Table 59. Beat Games Major Business
Table 60. Beat Games AR and VR Gaming Product and Solutions
Table 61. Beat Games AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Epic Games Corporate Information, Head Office, and Major Competitors
Table 63. Epic Games Major Business
Table 64. Epic Games AR and VR Gaming Product and Solutions
Table 65. Epic Games AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Bethesda Softworks Corporate Information, Head Office, and Major Competitors
Table 67. Bethesda Softworks Major Business
Table 68. Bethesda Softworks AR and VR Gaming Product and Solutions
Table 69. Bethesda Softworks AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Orange Bridge Studios Corporate Information, Head Office, and Major Competitors
Table 71. Orange Bridge Studios Major Business
Table 72. Orange Bridge Studios AR and VR Gaming Product and Solutions
Table 73. Orange Bridge Studios AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Polyarc Corporate Information, Head Office, and Major Competitors
Table 75. Polyarc Major Business
Table 76. Polyarc AR and VR Gaming Product and Solutions
Table 77. Polyarc AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Frontier Developments Corporate Information, Head Office, and Major Competitors
Table 79. Frontier Developments Major Business
Table 80. Frontier Developments AR and VR Gaming Product and Solutions
Table 81. Frontier Developments AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 82. Puzzle video game Corporate Information, Head Office, and Major Competitors
Table 83. Puzzle video game Major Business
Table 84. Puzzle video game AR and VR Gaming Product and Solutions
Table 85. Puzzle video game AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 86. Microsoft Corporate Information, Head Office, and Major Competitors
Table 87. Microsoft Major Business
Table 88. Microsoft AR and VR Gaming Product and Solutions
Table 89. Microsoft AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 90. Adult Swim Corporate Information, Head Office, and Major Competitors
Table 91. Adult Swim Major Business
Table 92. Adult Swim AR and VR Gaming Product and Solutions
Table 93. Adult Swim AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 94. Capcom Corporate Information, Head Office, and Major Competitors
Table 95. Capcom Major Business
Table 96. Capcom AR and VR Gaming Product and Solutions
Table 97. Capcom AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 98. Bossa Studios Corporate Information, Head Office, and Major Competitors
Table 99. Bossa Studios Major Business
Table 100. Bossa Studios AR and VR Gaming Product and Solutions
Table 101. Bossa Studios AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 102. Stress Level Zero Corporate Information, Head Office, and Major Competitors
Table 103. Stress Level Zero Major Business
Table 104. Stress Level Zero AR and VR Gaming Product and Solutions
Table 105. Stress Level Zero AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 106. KUNOS-Simulazioni Srl Corporate Information, Head Office, and Major Competitors
Table 107. KUNOS-Simulazioni Srl Major Business
Table 108. KUNOS-Simulazioni Srl AR and VR Gaming Product and Solutions
Table 109. KUNOS-Simulazioni Srl AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 110. Sony Corporate Information, Head Office, and Major Competitors
Table 111. Sony Major Business
Table 112. Sony AR and VR Gaming Product and Solutions
Table 113. Sony AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 114. Playful Corp. Corporate Information, Head Office, and Major Competitors
Table 115. Playful Corp. Major Business
Table 116. Playful Corp. AR and VR Gaming Product and Solutions
Table 117. Playful Corp. AR and VR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 118. Global AR and VR Gaming Revenue (USD Million) by Players (2019-2021)
Table 119. Global AR and VR Gaming Revenue Share by Players (2019-2021)
Table 120. Breakdown of AR and VR Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 121. AR and VR Gaming Players Head Office, Products and Services Provided
Table 122. AR and VR Gaming Mergers & Acquisitions in the Past Five Years
Table 123. AR and VR Gaming New Entrants and Expansion Plans
Table 124. Global AR and VR Gaming Revenue (USD Million) by Type (2016-2021)
Table 125. Global AR and VR Gaming Revenue Share by Type (2016-2021)
Table 126. Global AR and VR Gaming Revenue Forecast by Type (2021-2026)
Table 127. Global AR and VR Gaming Revenue by Application (2016-2021)
Table 128. Global AR and VR Gaming Revenue Forecast by Application (2021-2026)
Table 129. North America AR and VR Gaming Revenue by Type (2016-2021) & (USD Million)
Table 130. North America AR and VR Gaming Revenue by Type (2021-2026) & (USD Million)
Table 131. North America AR and VR Gaming Revenue by Application (2016-2021) & (USD Million)
Table 132. North America AR and VR Gaming Revenue by Application (2021-2026) & (USD Million)
Table 133. North America AR and VR Gaming Revenue by Country (2016-2021) & (USD Million)
Table 134. North America AR and VR Gaming Revenue by Country (2021-2026) & (USD Million)
Table 135. Europe AR and VR Gaming Revenue by Type (2016-2021) & (USD Million)
Table 136. Europe AR and VR Gaming Revenue by Type (2021-2026) & (USD Million)
Table 137. Europe AR and VR Gaming Revenue by Application (2016-2021) & (USD Million)
Table 138. Europe AR and VR Gaming Revenue by Application (2021-2026) & (USD Million)
Table 139. Europe AR and VR Gaming Revenue by Country (2016-2021) & (USD Million)
Table 140. Europe AR and VR Gaming Revenue by Country (2021-2026) & (USD Million)
Table 141. Asia-Pacific AR and VR Gaming Revenue by Type (2016-2021) & (USD Million)
Table 142. Asia-Pacific AR and VR Gaming Revenue by Type (2021-2026) & (USD Million)
Table 143. Asia-Pacific AR and VR Gaming Revenue by Application (2016-2021) & (USD Million)
Table 144. Asia-Pacific AR and VR Gaming Revenue by Application (2021-2026) & (USD Million)
Table 145. Asia-Pacific AR and VR Gaming Revenue by Region (2016-2021) & (USD Million)
Table 146. Asia-Pacific AR and VR Gaming Revenue by Region (2021-2026) & (USD Million)
Table 147. South America AR and VR Gaming Revenue by Type (2016-2021) & (USD Million)
Table 148. South America AR and VR Gaming Revenue by Type (2021-2026) & (USD Million)
Table 149. South America AR and VR Gaming Revenue by Application (2016-2021) & (USD Million)
Table 150. South America AR and VR Gaming Revenue by Application (2021-2026) & (USD Million)
Table 151. South America AR and VR Gaming Revenue by Country (2016-2021) & (USD Million)
Table 152. South America AR and VR Gaming Revenue by Country (2021-2026) & (USD Million)
Table 153. Middle East & Africa AR and VR Gaming Revenue by Type (2016-2021) & (USD Million)
Table 154. Middle East & Africa AR and VR Gaming Revenue by Type (2021-2026) & (USD Million)
Table 155. Middle East & Africa AR and VR Gaming Revenue by Application (2016-2021) & (USD Million)
Table 156. Middle East & Africa AR and VR Gaming Revenue by Application (2021-2026) & (USD Million)
Table 157. Middle East & Africa AR and VR Gaming Revenue by Country (2016-2021) & (USD Million)
Table 158. Middle East & Africa AR and VR Gaming Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. AR and VR Gaming Picture
Figure 2. Global AR and VR Gaming Revenue Market Share by Type in 2020
Figure 3. Gaming Console
Figure 4. PC/ Desktop
Figure 5. Smartphone
Figure 6. AR and VR Gaming Revenue Market Share by Application in 2020
Figure 7. Kids Picture
Figure 8. Adults Picture
Figure 9. Global AR and VR Gaming Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global AR and VR Gaming Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global AR and VR Gaming Revenue Market Share by Region (2016-2026)
Figure 12. Global AR and VR Gaming Revenue Market Share by Region in 2020
Figure 13. North America AR and VR Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe AR and VR Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific AR and VR Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America AR and VR Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa AR and VR Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. AR and VR Gaming Market Drivers
Figure 19. AR and VR Gaming Market Restraints
Figure 20. AR and VR Gaming Market Trends
Figure 21. Owlchemy Labs Recent Developments and Future Plans
Figure 22. Luden.io Recent Developments and Future Plans
Figure 23. OZWE Games Recent Developments and Future Plans
Figure 24. Ubisoft Recent Developments and Future Plans
Figure 25. Force Field Recent Developments and Future Plans
Figure 26. Antler Interactive Recent Developments and Future Plans
Figure 27. Survios Recent Developments and Future Plans
Figure 28. Vertigo Games Recent Developments and Future Plans
Figure 29. CCP Games Recent Developments and Future Plans
Figure 30. MAD Virtual Reality Studio Recent Developments and Future Plans
Figure 31. Maxint Recent Developments and Future Plans
Figure 32. Spectral Illusions Recent Developments and Future Plans
Figure 33. Croteam Recent Developments and Future Plans
Figure 34. Beat Games Recent Developments and Future Plans
Figure 35. Epic Games Recent Developments and Future Plans
Figure 36. Bethesda Softworks Recent Developments and Future Plans
Figure 37. Orange Bridge Studios Recent Developments and Future Plans
Figure 38. Polyarc Recent Developments and Future Plans
Figure 39. Frontier Developments Recent Developments and Future Plans
Figure 40. Puzzle video game Recent Developments and Future Plans
Figure 41. Microsoft Recent Developments and Future Plans
Figure 42. Adult Swim Recent Developments and Future Plans
Figure 43. Capcom Recent Developments and Future Plans
Figure 44. Bossa Studios Recent Developments and Future Plans
Figure 45. Stress Level Zero Recent Developments and Future Plans
Figure 46. KUNOS-Simulazioni Srl Recent Developments and Future Plans
Figure 47. Sony Recent Developments and Future Plans
Figure 48. Playful Corp. Recent Developments and Future Plans
Figure 49. Global AR and VR Gaming Revenue Share by Players in 2020
Figure 50. AR and VR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 51. Global Top 3 Players AR and VR Gaming Revenue Market Share in 2020
Figure 52. Global Top 10 Players AR and VR Gaming Revenue Market Share in 2020
Figure 53. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 54. Global AR and VR Gaming Revenue Share by Type in 2020
Figure 55. Global AR and VR Gaming Market Share Forecast by Type (2021-2026)
Figure 56. Global AR and VR Gaming Revenue Share by Application in 2020
Figure 57. Global AR and VR Gaming Market Share Forecast by Application (2021-2026)
Figure 58. North America AR and VR Gaming Sales Market Share by Type (2016-2026)
Figure 59. North America AR and VR Gaming Sales Market Share by Application (2016-2026)
Figure 60. North America AR and VR Gaming Revenue Market Share by Country (2016-2026)
Figure 61. United States AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Canada AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Mexico AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Europe AR and VR Gaming Sales Market Share by Type (2016-2026)
Figure 65. Europe AR and VR Gaming Sales Market Share by Application (2016-2026)
Figure 66. Europe AR and VR Gaming Revenue Market Share by Country (2016-2026)
Figure 67. Germany AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. France AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. United Kingdom AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. Russia AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Italy AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Asia-Pacific AR and VR Gaming Sales Market Share by Type (2016-2026)
Figure 73. Asia-Pacific AR and VR Gaming Sales Market Share by Application (2016-2026)
Figure 74. Asia-Pacific AR and VR Gaming Revenue Market Share by Region (2016-2026)
Figure 75. China AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. Japan AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. South Korea AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. India AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Southeast Asia AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. Australia AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. South America AR and VR Gaming Sales Market Share by Type (2016-2026)
Figure 82. South America AR and VR Gaming Sales Market Share by Application (2016-2026)
Figure 83. South America AR and VR Gaming Revenue Market Share by Country (2016-2026)
Figure 84. Brazil AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 85. Argentina AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 86. Middle East and Africa AR and VR Gaming Sales Market Share by Type (2016-2026)
Figure 87. Middle East and Africa AR and VR Gaming Sales Market Share by Application (2016-2026)
Figure 88. Middle East and Africa AR and VR Gaming Revenue Market Share by Country (2016-2026)
Figure 89. Turkey AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 90. Saudi Arabia AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 91. UAE AR and VR Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 92. Methodology
Figure 93. Research Process and Data Source