Global VR and 360 Video Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • receipt Report ID : 188181
  • calendar_today Published On: Mar, 2021
  • file_copy Pages: 156
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The VR and 360 Video market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global VR and 360 Video size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global VR and 360 Video market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation

VR and 360 Video market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Documentary

The Film

TV Series

Other

Market segment by Application, can be divided into

Cinema

TV Station

Online Media

Other

Market segment by players, this report covers

Koncept VR

Light Sail VR

Felix & Paul Studios

Emblematic Group

BigLook 360

VR Playhouse

Penrose Studios

Baobab Studios

RYOT

Fable Studio

WITHIN

VR Gorilla

360 Labs

Spherica

Visualize Creative Limited

Prosper XR

Axis Images

Vgers

Supersphere VR

Wheelhouse Media

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of VR and 360 Video

1.2 Classification of VR and 360 Video by Type

1.2.1 Overview: Global VR and 360 Video Market Size by Type: 2020 Versus 2021 Versus 2026

1.2.2 Global VR and 360 Video Revenue Market Share by Type in 2020

1.2.3 Documentary

1.2.4 The Film

1.2.5 TV Series

1.2.6 Other

1.3 Global VR and 360 Video Market by Application

1.3.1 Overview: Global VR and 360 Video Market Size by Application: 2020 Versus 2021 Versus 2026

1.3.2 Cinema

1.3.3 TV Station

1.3.4 Online Media

1.3.5 Other

1.4 Global VR and 360 Video Market Size & Forecast

1.5 Global VR and 360 Video Market Size and Forecast by Region

1.5.1 Global VR and 360 Video Market Size by Region: 2016 VS 2021 VS 2026

1.5.2 Global VR and 360 Video Market Size by Region, (2016-2021)

1.5.3 North America VR and 360 Video Market Size and Prospect (2016-2026)

1.5.4 Europe VR and 360 Video Market Size and Prospect (2016-2026)

1.5.5 Asia-Pacific VR and 360 Video Market Size and Prospect (2016-2026)

1.5.6 South America VR and 360 Video Market Size and Prospect (2016-2026)

1.5.7 Middle East and Africa VR and 360 Video Market Size and Prospect (2016-2026)

1.6 Market Drivers, Restraints and Trends

1.6.1 VR and 360 Video Market Drivers

1.6.2 VR and 360 Video Market Restraints

1.6.3 VR and 360 Video Trends Analysis

2 Company Profiles

2.1 Koncept VR

2.1.1 Koncept VR Details

2.1.2 Koncept VR Major Business

2.1.3 Koncept VR VR and 360 Video Product and Solutions

2.1.4 Koncept VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.1.5 Koncept VR Recent Developments and Future Plans

2.2 Light Sail VR

2.2.1 Light Sail VR Details

2.2.2 Light Sail VR Major Business

2.2.3 Light Sail VR VR and 360 Video Product and Solutions

2.2.4 Light Sail VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.2.5 Light Sail VR Recent Developments and Future Plans

2.3 Felix & Paul Studios

2.3.1 Felix & Paul Studios Details

2.3.2 Felix & Paul Studios Major Business

2.3.3 Felix & Paul Studios VR and 360 Video Product and Solutions

2.3.4 Felix & Paul Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.3.5 Felix & Paul Studios Recent Developments and Future Plans

2.4 Emblematic Group

2.4.1 Emblematic Group Details

2.4.2 Emblematic Group Major Business

2.4.3 Emblematic Group VR and 360 Video Product and Solutions

2.4.4 Emblematic Group VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.4.5 Emblematic Group Recent Developments and Future Plans

2.5 BigLook 360

2.5.1 BigLook 360 Details

2.5.2 BigLook 360 Major Business

2.5.3 BigLook 360 VR and 360 Video Product and Solutions

2.5.4 BigLook 360 VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.5.5 BigLook 360 Recent Developments and Future Plans

2.6 VR Playhouse

2.6.1 VR Playhouse Details

2.6.2 VR Playhouse Major Business

2.6.3 VR Playhouse VR and 360 Video Product and Solutions

2.6.4 VR Playhouse VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.6.5 VR Playhouse Recent Developments and Future Plans

2.7 Penrose Studios

2.7.1 Penrose Studios Details

2.7.2 Penrose Studios Major Business

2.7.3 Penrose Studios VR and 360 Video Product and Solutions

2.7.4 Penrose Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.7.5 Penrose Studios Recent Developments and Future Plans

2.8 Baobab Studios

2.8.1 Baobab Studios Details

2.8.2 Baobab Studios Major Business

2.8.3 Baobab Studios VR and 360 Video Product and Solutions

2.8.4 Baobab Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.8.5 Baobab Studios Recent Developments and Future Plans

2.9 RYOT

2.9.1 RYOT Details

2.9.2 RYOT Major Business

2.9.3 RYOT VR and 360 Video Product and Solutions

2.9.4 RYOT VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.9.5 RYOT Recent Developments and Future Plans

2.10 Fable Studio

2.10.1 Fable Studio Details

2.10.2 Fable Studio Major Business

2.10.3 Fable Studio VR and 360 Video Product and Solutions

2.10.4 Fable Studio VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.10.5 Fable Studio Recent Developments and Future Plans

2.11 WITHIN

2.11.1 WITHIN Details

2.11.2 WITHIN Major Business

2.11.3 WITHIN VR and 360 Video Product and Solutions

2.11.4 WITHIN VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.11.5 WITHIN Recent Developments and Future Plans

2.12 VR Gorilla

2.12.1 VR Gorilla Details

2.12.2 VR Gorilla Major Business

2.12.3 VR Gorilla VR and 360 Video Product and Solutions

2.12.4 VR Gorilla VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.12.5 VR Gorilla Recent Developments and Future Plans

2.13 360 Labs

2.13.1 360 Labs Details

2.13.2 360 Labs Major Business

2.13.3 360 Labs VR and 360 Video Product and Solutions

2.13.4 360 Labs VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.13.5 360 Labs Recent Developments and Future Plans

2.14 Spherica

2.14.1 Spherica Details

2.14.2 Spherica Major Business

2.14.3 Spherica VR and 360 Video Product and Solutions

2.14.4 Spherica VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.14.5 Spherica Recent Developments and Future Plans

2.15 Visualize Creative Limited

2.15.1 Visualize Creative Limited Details

2.15.2 Visualize Creative Limited Major Business

2.15.3 Visualize Creative Limited VR and 360 Video Product and Solutions

2.15.4 Visualize Creative Limited VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.15.5 Visualize Creative Limited Recent Developments and Future Plans

2.16 Prosper XR

2.16.1 Prosper XR Details

2.16.2 Prosper XR Major Business

2.16.3 Prosper XR VR and 360 Video Product and Solutions

2.16.4 Prosper XR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.16.5 Prosper XR Recent Developments and Future Plans

2.17 Axis Images

2.17.1 Axis Images Details

2.17.2 Axis Images Major Business

2.17.3 Axis Images VR and 360 Video Product and Solutions

2.17.4 Axis Images VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.17.5 Axis Images Recent Developments and Future Plans

2.18 Vgers

2.18.1 Vgers Details

2.18.2 Vgers Major Business

2.18.3 Vgers VR and 360 Video Product and Solutions

2.18.4 Vgers VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.18.5 Vgers Recent Developments and Future Plans

2.19 Supersphere VR

2.19.1 Supersphere VR Details

2.19.2 Supersphere VR Major Business

2.19.3 Supersphere VR VR and 360 Video Product and Solutions

2.19.4 Supersphere VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.19.5 Supersphere VR Recent Developments and Future Plans

2.20 Wheelhouse Media

2.20.1 Wheelhouse Media Details

2.20.2 Wheelhouse Media Major Business

2.20.3 Wheelhouse Media VR and 360 Video Product and Solutions

2.20.4 Wheelhouse Media VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

2.20.5 Wheelhouse Media Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global VR and 360 Video Revenue and Share by Players (2019-2021)

3.2 Market Concentration Rate

3.2.1 Top 3 VR and 360 Video Players Market Share

3.2.2 Top 10 VR and 360 Video Players Market Share

3.2.3 Market Competition Trend

3.3 VR and 360 Video Players Head Office, Products and Services Provided

3.4 Mergers & Acquisitions

3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global VR and 360 Video Revenue and Market Share by Type (2016-2021)

4.2 Global VR and 360 Video Market Forecast by Type (2021-2026)

5 Market Size Segment by Application

5.1 Global VR and 360 Video Revenue Market Share by Application (2016-2021)

5.2 VR and 360 Video Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application

6.1 North America VR and 360 Video Revenue by Type (2016-2026)

6.2 North America VR and 360 Video Revenue by Application (2016-2026)

6.3 North America VR and 360 Video Market Size by Country

6.3.1 North America VR and 360 Video Revenue by Country (2016-2026)

6.3.2 United States VR and 360 Video Market Size and Forecast (2016-2026)

6.3.3 Canada VR and 360 Video Market Size and Forecast (2016-2026)

6.3.4 Mexico VR and 360 Video Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application

7.1 Europe VR and 360 Video Revenue by Type (2016-2026)

7.2 Europe VR and 360 Video Revenue by Application (2016-2026)

7.3 Europe VR and 360 Video Market Size by Country

7.3.1 Europe VR and 360 Video Revenue by Country (2016-2026)

7.3.2 Germany VR and 360 Video Market Size and Forecast (2016-2026)

7.3.3 France VR and 360 Video Market Size and Forecast (2016-2026)

7.3.4 United Kingdom VR and 360 Video Market Size and Forecast (2016-2026)

7.3.5 Russia VR and 360 Video Market Size and Forecast (2016-2026)

7.3.6 Italy VR and 360 Video Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific VR and 360 Video Revenue by Type (2016-2026)

8.2 Asia-Pacific VR and 360 Video Revenue by Application (2016-2026)

8.3 Asia-Pacific VR and 360 Video Market Size by Region

8.3.1 Asia-Pacific VR and 360 Video Revenue by Region (2016-2026)

8.3.2 China VR and 360 Video Market Size and Forecast (2016-2026)

8.3.3 Japan VR and 360 Video Market Size and Forecast (2016-2026)

8.3.4 South Korea VR and 360 Video Market Size and Forecast (2016-2026)

8.3.5 India VR and 360 Video Market Size and Forecast (2016-2026)

8.3.6 Southeast Asia VR and 360 Video Market Size and Forecast (2016-2026)

8.3.7 Australia VR and 360 Video Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application

9.1 South America VR and 360 Video Revenue by Type (2016-2026)

9.2 South America VR and 360 Video Revenue by Application (2016-2026)

9.3 South America VR and 360 Video Market Size by Country

9.3.1 South America VR and 360 Video Revenue by Country (2016-2026)

9.3.2 Brazil VR and 360 Video Market Size and Forecast (2016-2026)

9.3.3 Argentina VR and 360 Video Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa VR and 360 Video Revenue by Type (2016-2026)

10.2 Middle East & Africa VR and 360 Video Revenue by Application (2016-2026)

10.3 Middle East & Africa VR and 360 Video Market Size by Country

10.3.1 Middle East & Africa VR and 360 Video Revenue by Country (2016-2026)

10.3.2 Turkey VR and 360 Video Market Size and Forecast (2016-2026)

10.3.3 Saudi Arabia VR and 360 Video Market Size and Forecast (2016-2026)

10.3.4 UAE VR and 360 Video Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global VR and 360 Video Revenue by Type, (USD Million), 2020 VS 2021 VS 2026

Table 2. Global VR and 360 Video Revenue by Application, (USD Million), 2020 VS 2021 VS 2026

Table 3. Global Market VR and 360 Video Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)

Table 4. Global VR and 360 Video Revenue (USD Million) by Region (2016-2021)

Table 5. Global VR and 360 Video Revenue Market Share by Region (2021-2026)

Table 6. Koncept VR Corporate Information, Head Office, and Major Competitors

Table 7. Koncept VR Major Business

Table 8. Koncept VR VR and 360 Video Product and Solutions

Table 9. Koncept VR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 10. Light Sail VR Corporate Information, Head Office, and Major Competitors

Table 11. Light Sail VR Major Business

Table 12. Light Sail VR VR and 360 Video Product and Solutions

Table 13. Light Sail VR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 14. Felix & Paul Studios Corporate Information, Head Office, and Major Competitors

Table 15. Felix & Paul Studios Major Business

Table 16. Felix & Paul Studios VR and 360 Video Product and Solutions

Table 17. Felix & Paul Studios VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 18. Emblematic Group Corporate Information, Head Office, and Major Competitors

Table 19. Emblematic Group Major Business

Table 20. Emblematic Group VR and 360 Video Product and Solutions

Table 21. Emblematic Group VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 22. BigLook 360 Corporate Information, Head Office, and Major Competitors

Table 23. BigLook 360 Major Business

Table 24. BigLook 360 VR and 360 Video Product and Solutions

Table 25. BigLook 360 VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 26. VR Playhouse Corporate Information, Head Office, and Major Competitors

Table 27. VR Playhouse Major Business

Table 28. VR Playhouse VR and 360 Video Product and Solutions

Table 29. VR Playhouse VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 30. Penrose Studios Corporate Information, Head Office, and Major Competitors

Table 31. Penrose Studios Major Business

Table 32. Penrose Studios VR and 360 Video Product and Solutions

Table 33. Penrose Studios VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 34. Baobab Studios Corporate Information, Head Office, and Major Competitors

Table 35. Baobab Studios Major Business

Table 36. Baobab Studios VR and 360 Video Product and Solutions

Table 37. Baobab Studios VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 38. RYOT Corporate Information, Head Office, and Major Competitors

Table 39. RYOT Major Business

Table 40. RYOT VR and 360 Video Product and Solutions

Table 41. RYOT VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 42. Fable Studio Corporate Information, Head Office, and Major Competitors

Table 43. Fable Studio Major Business

Table 44. Fable Studio VR and 360 Video Product and Solutions

Table 45. Fable Studio VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 46. WITHIN Corporate Information, Head Office, and Major Competitors

Table 47. WITHIN Major Business

Table 48. WITHIN VR and 360 Video Product and Solutions

Table 49. WITHIN VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 50. VR Gorilla Corporate Information, Head Office, and Major Competitors

Table 51. VR Gorilla Major Business

Table 52. VR Gorilla VR and 360 Video Product and Solutions

Table 53. VR Gorilla VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 54. 360 Labs Corporate Information, Head Office, and Major Competitors

Table 55. 360 Labs Major Business

Table 56. 360 Labs VR and 360 Video Product and Solutions

Table 57. 360 Labs VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 58. Spherica Corporate Information, Head Office, and Major Competitors

Table 59. Spherica Major Business

Table 60. Spherica VR and 360 Video Product and Solutions

Table 61. Spherica VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 62. Visualize Creative Limited Corporate Information, Head Office, and Major Competitors

Table 63. Visualize Creative Limited Major Business

Table 64. Visualize Creative Limited VR and 360 Video Product and Solutions

Table 65. Visualize Creative Limited VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 66. Prosper XR Corporate Information, Head Office, and Major Competitors

Table 67. Prosper XR Major Business

Table 68. Prosper XR VR and 360 Video Product and Solutions

Table 69. Prosper XR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 70. Axis Images Corporate Information, Head Office, and Major Competitors

Table 71. Axis Images Major Business

Table 72. Axis Images VR and 360 Video Product and Solutions

Table 73. Axis Images VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 74. Vgers Corporate Information, Head Office, and Major Competitors

Table 75. Vgers Major Business

Table 76. Vgers VR and 360 Video Product and Solutions

Table 77. Vgers VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 78. Supersphere VR Corporate Information, Head Office, and Major Competitors

Table 79. Supersphere VR Major Business

Table 80. Supersphere VR VR and 360 Video Product and Solutions

Table 81. Supersphere VR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 82. Wheelhouse Media Corporate Information, Head Office, and Major Competitors

Table 83. Wheelhouse Media Major Business

Table 84. Wheelhouse Media VR and 360 Video Product and Solutions

Table 85. Wheelhouse Media VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 86. Global VR and 360 Video Revenue (USD Million) by Players (2019-2021)

Table 87. Global VR and 360 Video Revenue Share by Players (2019-2021)

Table 88. Breakdown of VR and 360 Video by Company Type (Tier 1, Tier 2 and Tier 3)

Table 89. VR and 360 Video Players Head Office, Products and Services Provided

Table 90. VR and 360 Video Mergers & Acquisitions in the Past Five Years

Table 91. VR and 360 Video New Entrants and Expansion Plans

Table 92. Global VR and 360 Video Revenue (USD Million) by Type (2016-2021)

Table 93. Global VR and 360 Video Revenue Share by Type (2016-2021)

Table 94. Global VR and 360 Video Revenue Forecast by Type (2021-2026)

Table 95. Global VR and 360 Video Revenue by Application (2016-2021)

Table 96. Global VR and 360 Video Revenue Forecast by Application (2021-2026)

Table 97. North America VR and 360 Video Revenue by Type (2016-2021) & (USD Million)

Table 98. North America VR and 360 Video Revenue by Type (2021-2026) & (USD Million)

Table 99. North America VR and 360 Video Revenue by Application (2016-2021) & (USD Million)

Table 100. North America VR and 360 Video Revenue by Application (2021-2026) & (USD Million)

Table 101. North America VR and 360 Video Revenue by Country (2016-2021) & (USD Million)

Table 102. North America VR and 360 Video Revenue by Country (2021-2026) & (USD Million)

Table 103. Europe VR and 360 Video Revenue by Type (2016-2021) & (USD Million)

Table 104. Europe VR and 360 Video Revenue by Type (2021-2026) & (USD Million)

Table 105. Europe VR and 360 Video Revenue by Application (2016-2021) & (USD Million)

Table 106. Europe VR and 360 Video Revenue by Application (2021-2026) & (USD Million)

Table 107. Europe VR and 360 Video Revenue by Country (2016-2021) & (USD Million)

Table 108. Europe VR and 360 Video Revenue by Country (2021-2026) & (USD Million)

Table 109. Asia-Pacific VR and 360 Video Revenue by Type (2016-2021) & (USD Million)

Table 110. Asia-Pacific VR and 360 Video Revenue by Type (2021-2026) & (USD Million)

Table 111. Asia-Pacific VR and 360 Video Revenue by Application (2016-2021) & (USD Million)

Table 112. Asia-Pacific VR and 360 Video Revenue by Application (2021-2026) & (USD Million)

Table 113. Asia-Pacific VR and 360 Video Revenue by Region (2016-2021) & (USD Million)

Table 114. Asia-Pacific VR and 360 Video Revenue by Region (2021-2026) & (USD Million)

Table 115. South America VR and 360 Video Revenue by Type (2016-2021) & (USD Million)

Table 116. South America VR and 360 Video Revenue by Type (2021-2026) & (USD Million)

Table 117. South America VR and 360 Video Revenue by Application (2016-2021) & (USD Million)

Table 118. South America VR and 360 Video Revenue by Application (2021-2026) & (USD Million)

Table 119. South America VR and 360 Video Revenue by Country (2016-2021) & (USD Million)

Table 120. South America VR and 360 Video Revenue by Country (2021-2026) & (USD Million)

Table 121. Middle East & Africa VR and 360 Video Revenue by Type (2016-2021) & (USD Million)

Table 122. Middle East & Africa VR and 360 Video Revenue by Type (2021-2026) & (USD Million)

Table 123. Middle East & Africa VR and 360 Video Revenue by Application (2016-2021) & (USD Million)

Table 124. Middle East & Africa VR and 360 Video Revenue by Application (2021-2026) & (USD Million)

Table 125. Middle East & Africa VR and 360 Video Revenue by Country (2016-2021) & (USD Million)

Table 126. Middle East & Africa VR and 360 Video Revenue by Country (2021-2026) & (USD Million)

List of Figures

Figure 1. VR and 360 Video Picture

Figure 2. Global VR and 360 Video Revenue Market Share by Type in 2020

Figure 3. Documentary

Figure 4. The Film

Figure 5. TV Series

Figure 6. Other

Figure 7. VR and 360 Video Revenue Market Share by Application in 2020

Figure 8. Cinema Picture

Figure 9. TV Station Picture

Figure 10. Online Media Picture

Figure 11. Other Picture

Figure 12. Global VR and 360 Video Revenue, (USD Million): 2020 VS 2021 VS 2026

Figure 13. Global VR and 360 Video Revenue and Forecast (2016-2026) & (USD Million)

Figure 14. Global VR and 360 Video Revenue Market Share by Region (2016-2026)

Figure 15. Global VR and 360 Video Revenue Market Share by Region in 2020

Figure 16. North America VR and 360 Video Revenue (USD Million) and Growth Rate (2016-2026)

Figure 17. Europe VR and 360 Video Revenue (USD Million) and Growth Rate (2016-2026)

Figure 18. Asia-Pacific VR and 360 Video Revenue (USD Million) and Growth Rate (2016-2026)

Figure 19. South America VR and 360 Video Revenue (USD Million) and Growth Rate (2016-2026)

Figure 20. Middle East and Africa VR and 360 Video Revenue (USD Million) and Growth Rate (2016-2026)

Figure 21. VR and 360 Video Market Drivers

Figure 22. VR and 360 Video Market Restraints

Figure 23. VR and 360 Video Market Trends

Figure 24. Koncept VR Recent Developments and Future Plans

Figure 25. Light Sail VR Recent Developments and Future Plans

Figure 26. Felix & Paul Studios Recent Developments and Future Plans

Figure 27. Emblematic Group Recent Developments and Future Plans

Figure 28. BigLook 360 Recent Developments and Future Plans

Figure 29. VR Playhouse Recent Developments and Future Plans

Figure 30. Penrose Studios Recent Developments and Future Plans

Figure 31. Baobab Studios Recent Developments and Future Plans

Figure 32. RYOT Recent Developments and Future Plans

Figure 33. Fable Studio Recent Developments and Future Plans

Figure 34. WITHIN Recent Developments and Future Plans

Figure 35. VR Gorilla Recent Developments and Future Plans

Figure 36. 360 Labs Recent Developments and Future Plans

Figure 37. Spherica Recent Developments and Future Plans

Figure 38. Visualize Creative Limited Recent Developments and Future Plans

Figure 39. Prosper XR Recent Developments and Future Plans

Figure 40. Axis Images Recent Developments and Future Plans

Figure 41. Vgers Recent Developments and Future Plans

Figure 42. Supersphere VR Recent Developments and Future Plans

Figure 43. Wheelhouse Media Recent Developments and Future Plans

Figure 44. Global VR and 360 Video Revenue Share by Players in 2020

Figure 45. VR and 360 Video Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

Figure 46. Global Top 3 Players VR and 360 Video Revenue Market Share in 2020

Figure 47. Global Top 10 Players VR and 360 Video Revenue Market Share in 2020

Figure 48. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)

Figure 49. Global VR and 360 Video Revenue Share by Type in 2020

Figure 50. Global VR and 360 Video Market Share Forecast by Type (2021-2026)

Figure 51. Global VR and 360 Video Revenue Share by Application in 2020

Figure 52. Global VR and 360 Video Market Share Forecast by Application (2021-2026)

Figure 53. North America VR and 360 Video Sales Market Share by Type (2016-2026)

Figure 54. North America VR and 360 Video Sales Market Share by Application (2016-2026)

Figure 55. North America VR and 360 Video Revenue Market Share by Country (2016-2026)

Figure 56. United States VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 57. Canada VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 58. Mexico VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 59. Europe VR and 360 Video Sales Market Share by Type (2016-2026)

Figure 60. Europe VR and 360 Video Sales Market Share by Application (2016-2026)

Figure 61. Europe VR and 360 Video Revenue Market Share by Country (2016-2026)

Figure 62. Germany VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 63. France VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 64. United Kingdom VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 65. Russia VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 66. Italy VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 67. Asia-Pacific VR and 360 Video Sales Market Share by Type (2016-2026)

Figure 68. Asia-Pacific VR and 360 Video Sales Market Share by Application (2016-2026)

Figure 69. Asia-Pacific VR and 360 Video Revenue Market Share by Region (2016-2026)

Figure 70. China VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 71. Japan VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 72. South Korea VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 73. India VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 74. Southeast Asia VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 75. Australia VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 76. South America VR and 360 Video Sales Market Share by Type (2016-2026)

Figure 77. South America VR and 360 Video Sales Market Share by Application (2016-2026)

Figure 78. South America VR and 360 Video Revenue Market Share by Country (2016-2026)

Figure 79. Brazil VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 80. Argentina VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 81. Middle East and Africa VR and 360 Video Sales Market Share by Type (2016-2026)

Figure 82. Middle East and Africa VR and 360 Video Sales Market Share by Application (2016-2026)

Figure 83. Middle East and Africa VR and 360 Video Revenue Market Share by Country (2016-2026)

Figure 84. Turkey VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 85. Saudi Arabia VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 86. UAE VR and 360 Video Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 87. Methodology

Figure 88. Research Process and Data Source