Global Electronic Entertainment Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • receipt Report ID : 187381
  • calendar_today Published On: Mar, 2021
  • file_copy Pages: 156
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The Electronic Entertainment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Electronic Entertainment size is estimated to be USD XX million in 2026 from USD XX million in 2020, with a change XX% between 2020 and 2021. The global Electronic Entertainment market size is expected to grow at a CAGR of XX% for the next five years.

Market segmentation

Electronic Entertainment market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Online Game

Single Game

Mobile Game

VR and Others

Market segment by Application, can be divided into

Personal

Team

Market segment by players, this report covers

Activision Blizzard

Bandai Namco Entertainment

Capcom

Electronic Arts

Epic Games

Konami

Marvelous Inc

NCsoft

NetEase

Nexon

Nintendo

Nippon Ichi Software

Sega Corporation

SNK Corporation

Sony Interactive Entertainment

Square Enix Holdings

Take-Two Interactive

Tencent

Ubisoft

Xbox Game Studios

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Electronic Entertainment

1.2 Classification of Electronic Entertainment by Type

1.2.1 Overview: Global Electronic Entertainment Market Size by Type: 2020 Versus 2021 Versus 2026

1.2.2 Global Electronic Entertainment Revenue Market Share by Type in 2020

1.2.3 Online Game

1.2.4 Single Game

1.2.5 Mobile Game

1.2.6 VR and Others

1.3 Global Electronic Entertainment Market by Application

1.3.1 Overview: Global Electronic Entertainment Market Size by Application: 2020 Versus 2021 Versus 2026

1.3.2 Personal

1.3.3 Team

1.4 Global Electronic Entertainment Market Size & Forecast

1.5 Global Electronic Entertainment Market Size and Forecast by Region

1.5.1 Global Electronic Entertainment Market Size by Region: 2016 VS 2021 VS 2026

1.5.2 Global Electronic Entertainment Market Size by Region, (2016-2021)

1.5.3 North America Electronic Entertainment Market Size and Prospect (2016-2026)

1.5.4 Europe Electronic Entertainment Market Size and Prospect (2016-2026)

1.5.5 Asia-Pacific Electronic Entertainment Market Size and Prospect (2016-2026)

1.5.6 South America Electronic Entertainment Market Size and Prospect (2016-2026)

1.5.7 Middle East and Africa Electronic Entertainment Market Size and Prospect (2016-2026)

1.6 Market Drivers, Restraints and Trends

1.6.1 Electronic Entertainment Market Drivers

1.6.2 Electronic Entertainment Market Restraints

1.6.3 Electronic Entertainment Trends Analysis

2 Company Profiles

2.1 Activision Blizzard

2.1.1 Activision Blizzard Details

2.1.2 Activision Blizzard Major Business

2.1.3 Activision Blizzard Electronic Entertainment Product and Solutions

2.1.4 Activision Blizzard Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.1.5 Activision Blizzard Recent Developments and Future Plans

2.2 Bandai Namco Entertainment

2.2.1 Bandai Namco Entertainment Details

2.2.2 Bandai Namco Entertainment Major Business

2.2.3 Bandai Namco Entertainment Electronic Entertainment Product and Solutions

2.2.4 Bandai Namco Entertainment Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.2.5 Bandai Namco Entertainment Recent Developments and Future Plans

2.3 Capcom

2.3.1 Capcom Details

2.3.2 Capcom Major Business

2.3.3 Capcom Electronic Entertainment Product and Solutions

2.3.4 Capcom Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.3.5 Capcom Recent Developments and Future Plans

2.4 Electronic Arts

2.4.1 Electronic Arts Details

2.4.2 Electronic Arts Major Business

2.4.3 Electronic Arts Electronic Entertainment Product and Solutions

2.4.4 Electronic Arts Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.4.5 Electronic Arts Recent Developments and Future Plans

2.5 Epic Games

2.5.1 Epic Games Details

2.5.2 Epic Games Major Business

2.5.3 Epic Games Electronic Entertainment Product and Solutions

2.5.4 Epic Games Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.5.5 Epic Games Recent Developments and Future Plans

2.6 Konami

2.6.1 Konami Details

2.6.2 Konami Major Business

2.6.3 Konami Electronic Entertainment Product and Solutions

2.6.4 Konami Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.6.5 Konami Recent Developments and Future Plans

2.7 Marvelous Inc

2.7.1 Marvelous Inc Details

2.7.2 Marvelous Inc Major Business

2.7.3 Marvelous Inc Electronic Entertainment Product and Solutions

2.7.4 Marvelous Inc Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.7.5 Marvelous Inc Recent Developments and Future Plans

2.8 NCsoft

2.8.1 NCsoft Details

2.8.2 NCsoft Major Business

2.8.3 NCsoft Electronic Entertainment Product and Solutions

2.8.4 NCsoft Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.8.5 NCsoft Recent Developments and Future Plans

2.9 NetEase

2.9.1 NetEase Details

2.9.2 NetEase Major Business

2.9.3 NetEase Electronic Entertainment Product and Solutions

2.9.4 NetEase Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.9.5 NetEase Recent Developments and Future Plans

2.10 Nexon

2.10.1 Nexon Details

2.10.2 Nexon Major Business

2.10.3 Nexon Electronic Entertainment Product and Solutions

2.10.4 Nexon Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.10.5 Nexon Recent Developments and Future Plans

2.11 Nintendo

2.11.1 Nintendo Details

2.11.2 Nintendo Major Business

2.11.3 Nintendo Electronic Entertainment Product and Solutions

2.11.4 Nintendo Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.11.5 Nintendo Recent Developments and Future Plans

2.12 Nippon Ichi Software

2.12.1 Nippon Ichi Software Details

2.12.2 Nippon Ichi Software Major Business

2.12.3 Nippon Ichi Software Electronic Entertainment Product and Solutions

2.12.4 Nippon Ichi Software Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.12.5 Nippon Ichi Software Recent Developments and Future Plans

2.13 Sega Corporation

2.13.1 Sega Corporation Details

2.13.2 Sega Corporation Major Business

2.13.3 Sega Corporation Electronic Entertainment Product and Solutions

2.13.4 Sega Corporation Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.13.5 Sega Corporation Recent Developments and Future Plans

2.14 SNK Corporation

2.14.1 SNK Corporation Details

2.14.2 SNK Corporation Major Business

2.14.3 SNK Corporation Electronic Entertainment Product and Solutions

2.14.4 SNK Corporation Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.14.5 SNK Corporation Recent Developments and Future Plans

2.15 Sony Interactive Entertainment

2.15.1 Sony Interactive Entertainment Details

2.15.2 Sony Interactive Entertainment Major Business

2.15.3 Sony Interactive Entertainment Electronic Entertainment Product and Solutions

2.15.4 Sony Interactive Entertainment Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.15.5 Sony Interactive Entertainment Recent Developments and Future Plans

2.16 Square Enix Holdings

2.16.1 Square Enix Holdings Details

2.16.2 Square Enix Holdings Major Business

2.16.3 Square Enix Holdings Electronic Entertainment Product and Solutions

2.16.4 Square Enix Holdings Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.16.5 Square Enix Holdings Recent Developments and Future Plans

2.17 Take-Two Interactive

2.17.1 Take-Two Interactive Details

2.17.2 Take-Two Interactive Major Business

2.17.3 Take-Two Interactive Electronic Entertainment Product and Solutions

2.17.4 Take-Two Interactive Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.17.5 Take-Two Interactive Recent Developments and Future Plans

2.18 Tencent

2.18.1 Tencent Details

2.18.2 Tencent Major Business

2.18.3 Tencent Electronic Entertainment Product and Solutions

2.18.4 Tencent Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.18.5 Tencent Recent Developments and Future Plans

2.19 Ubisoft

2.19.1 Ubisoft Details

2.19.2 Ubisoft Major Business

2.19.3 Ubisoft Electronic Entertainment Product and Solutions

2.19.4 Ubisoft Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.19.5 Ubisoft Recent Developments and Future Plans

2.20 Xbox Game Studios

2.20.1 Xbox Game Studios Details

2.20.2 Xbox Game Studios Major Business

2.20.3 Xbox Game Studios Electronic Entertainment Product and Solutions

2.20.4 Xbox Game Studios Electronic Entertainment Revenue, Gross Margin and Market Share (2019-2021)

2.20.5 Xbox Game Studios Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Electronic Entertainment Revenue and Share by Players (2019-2021)

3.2 Market Concentration Rate

3.2.1 Top 3 Electronic Entertainment Players Market Share

3.2.2 Top 10 Electronic Entertainment Players Market Share

3.2.3 Market Competition Trend

3.3 Electronic Entertainment Players Head Office, Products and Services Provided

3.4 Mergers & Acquisitions

3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Electronic Entertainment Revenue and Market Share by Type (2016-2021)

4.2 Global Electronic Entertainment Market Forecast by Type (2021-2026)

5 Market Size Segment by Application

5.1 Global Electronic Entertainment Revenue Market Share by Application (2016-2021)

5.2 Electronic Entertainment Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application

6.1 North America Electronic Entertainment Revenue by Type (2016-2026)

6.2 North America Electronic Entertainment Revenue by Application (2016-2026)

6.3 North America Electronic Entertainment Market Size by Country

6.3.1 North America Electronic Entertainment Revenue by Country (2016-2026)

6.3.2 United States Electronic Entertainment Market Size and Forecast (2016-2026)

6.3.3 Canada Electronic Entertainment Market Size and Forecast (2016-2026)

6.3.4 Mexico Electronic Entertainment Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application

7.1 Europe Electronic Entertainment Revenue by Type (2016-2026)

7.2 Europe Electronic Entertainment Revenue by Application (2016-2026)

7.3 Europe Electronic Entertainment Market Size by Country

7.3.1 Europe Electronic Entertainment Revenue by Country (2016-2026)

7.3.2 Germany Electronic Entertainment Market Size and Forecast (2016-2026)

7.3.3 France Electronic Entertainment Market Size and Forecast (2016-2026)

7.3.4 United Kingdom Electronic Entertainment Market Size and Forecast (2016-2026)

7.3.5 Russia Electronic Entertainment Market Size and Forecast (2016-2026)

7.3.6 Italy Electronic Entertainment Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Electronic Entertainment Revenue by Type (2016-2026)

8.2 Asia-Pacific Electronic Entertainment Revenue by Application (2016-2026)

8.3 Asia-Pacific Electronic Entertainment Market Size by Region

8.3.1 Asia-Pacific Electronic Entertainment Revenue by Region (2016-2026)

8.3.2 China Electronic Entertainment Market Size and Forecast (2016-2026)

8.3.3 Japan Electronic Entertainment Market Size and Forecast (2016-2026)

8.3.4 South Korea Electronic Entertainment Market Size and Forecast (2016-2026)

8.3.5 India Electronic Entertainment Market Size and Forecast (2016-2026)

8.3.6 Southeast Asia Electronic Entertainment Market Size and Forecast (2016-2026)

8.3.7 Australia Electronic Entertainment Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application

9.1 South America Electronic Entertainment Revenue by Type (2016-2026)

9.2 South America Electronic Entertainment Revenue by Application (2016-2026)

9.3 South America Electronic Entertainment Market Size by Country

9.3.1 South America Electronic Entertainment Revenue by Country (2016-2026)

9.3.2 Brazil Electronic Entertainment Market Size and Forecast (2016-2026)

9.3.3 Argentina Electronic Entertainment Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Electronic Entertainment Revenue by Type (2016-2026)

10.2 Middle East & Africa Electronic Entertainment Revenue by Application (2016-2026)

10.3 Middle East & Africa Electronic Entertainment Market Size by Country

10.3.1 Middle East & Africa Electronic Entertainment Revenue by Country (2016-2026)

10.3.2 Turkey Electronic Entertainment Market Size and Forecast (2016-2026)

10.3.3 Saudi Arabia Electronic Entertainment Market Size and Forecast (2016-2026)

10.3.4 UAE Electronic Entertainment Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Electronic Entertainment Revenue by Type, (USD Million), 2020 VS 2021 VS 2026

Table 2. Global Electronic Entertainment Revenue by Application, (USD Million), 2020 VS 2021 VS 2026

Table 3. Global Market Electronic Entertainment Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)

Table 4. Global Electronic Entertainment Revenue (USD Million) by Region (2016-2021)

Table 5. Global Electronic Entertainment Revenue Market Share by Region (2021-2026)

Table 6. Activision Blizzard Corporate Information, Head Office, and Major Competitors

Table 7. Activision Blizzard Major Business

Table 8. Activision Blizzard Electronic Entertainment Product and Solutions

Table 9. Activision Blizzard Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 10. Bandai Namco Entertainment Corporate Information, Head Office, and Major Competitors

Table 11. Bandai Namco Entertainment Major Business

Table 12. Bandai Namco Entertainment Electronic Entertainment Product and Solutions

Table 13. Bandai Namco Entertainment Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 14. Capcom Corporate Information, Head Office, and Major Competitors

Table 15. Capcom Major Business

Table 16. Capcom Electronic Entertainment Product and Solutions

Table 17. Capcom Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 18. Electronic Arts Corporate Information, Head Office, and Major Competitors

Table 19. Electronic Arts Major Business

Table 20. Electronic Arts Electronic Entertainment Product and Solutions

Table 21. Electronic Arts Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 22. Epic Games Corporate Information, Head Office, and Major Competitors

Table 23. Epic Games Major Business

Table 24. Epic Games Electronic Entertainment Product and Solutions

Table 25. Epic Games Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 26. Konami Corporate Information, Head Office, and Major Competitors

Table 27. Konami Major Business

Table 28. Konami Electronic Entertainment Product and Solutions

Table 29. Konami Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 30. Marvelous Inc Corporate Information, Head Office, and Major Competitors

Table 31. Marvelous Inc Major Business

Table 32. Marvelous Inc Electronic Entertainment Product and Solutions

Table 33. Marvelous Inc Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 34. NCsoft Corporate Information, Head Office, and Major Competitors

Table 35. NCsoft Major Business

Table 36. NCsoft Electronic Entertainment Product and Solutions

Table 37. NCsoft Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 38. NetEase Corporate Information, Head Office, and Major Competitors

Table 39. NetEase Major Business

Table 40. NetEase Electronic Entertainment Product and Solutions

Table 41. NetEase Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 42. Nexon Corporate Information, Head Office, and Major Competitors

Table 43. Nexon Major Business

Table 44. Nexon Electronic Entertainment Product and Solutions

Table 45. Nexon Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 46. Nintendo Corporate Information, Head Office, and Major Competitors

Table 47. Nintendo Major Business

Table 48. Nintendo Electronic Entertainment Product and Solutions

Table 49. Nintendo Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 50. Nippon Ichi Software Corporate Information, Head Office, and Major Competitors

Table 51. Nippon Ichi Software Major Business

Table 52. Nippon Ichi Software Electronic Entertainment Product and Solutions

Table 53. Nippon Ichi Software Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 54. Sega Corporation Corporate Information, Head Office, and Major Competitors

Table 55. Sega Corporation Major Business

Table 56. Sega Corporation Electronic Entertainment Product and Solutions

Table 57. Sega Corporation Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 58. SNK Corporation Corporate Information, Head Office, and Major Competitors

Table 59. SNK Corporation Major Business

Table 60. SNK Corporation Electronic Entertainment Product and Solutions

Table 61. SNK Corporation Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 62. Sony Interactive Entertainment Corporate Information, Head Office, and Major Competitors

Table 63. Sony Interactive Entertainment Major Business

Table 64. Sony Interactive Entertainment Electronic Entertainment Product and Solutions

Table 65. Sony Interactive Entertainment Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 66. Square Enix Holdings Corporate Information, Head Office, and Major Competitors

Table 67. Square Enix Holdings Major Business

Table 68. Square Enix Holdings Electronic Entertainment Product and Solutions

Table 69. Square Enix Holdings Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 70. Take-Two Interactive Corporate Information, Head Office, and Major Competitors

Table 71. Take-Two Interactive Major Business

Table 72. Take-Two Interactive Electronic Entertainment Product and Solutions

Table 73. Take-Two Interactive Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 74. Tencent Corporate Information, Head Office, and Major Competitors

Table 75. Tencent Major Business

Table 76. Tencent Electronic Entertainment Product and Solutions

Table 77. Tencent Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 78. Ubisoft Corporate Information, Head Office, and Major Competitors

Table 79. Ubisoft Major Business

Table 80. Ubisoft Electronic Entertainment Product and Solutions

Table 81. Ubisoft Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 82. Xbox Game Studios Corporate Information, Head Office, and Major Competitors

Table 83. Xbox Game Studios Major Business

Table 84. Xbox Game Studios Electronic Entertainment Product and Solutions

Table 85. Xbox Game Studios Electronic Entertainment Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 86. Global Electronic Entertainment Revenue (USD Million) by Players (2019-2021)

Table 87. Global Electronic Entertainment Revenue Share by Players (2019-2021)

Table 88. Breakdown of Electronic Entertainment by Company Type (Tier 1, Tier 2 and Tier 3)

Table 89. Electronic Entertainment Players Head Office, Products and Services Provided

Table 90. Electronic Entertainment Mergers & Acquisitions in the Past Five Years

Table 91. Electronic Entertainment New Entrants and Expansion Plans

Table 92. Global Electronic Entertainment Revenue (USD Million) by Type (2016-2021)

Table 93. Global Electronic Entertainment Revenue Share by Type (2016-2021)

Table 94. Global Electronic Entertainment Revenue Forecast by Type (2021-2026)

Table 95. Global Electronic Entertainment Revenue by Application (2016-2021)

Table 96. Global Electronic Entertainment Revenue Forecast by Application (2021-2026)

Table 97. North America Electronic Entertainment Revenue by Type (2016-2021) & (USD Million)

Table 98. North America Electronic Entertainment Revenue by Type (2021-2026) & (USD Million)

Table 99. North America Electronic Entertainment Revenue by Application (2016-2021) & (USD Million)

Table 100. North America Electronic Entertainment Revenue by Application (2021-2026) & (USD Million)

Table 101. North America Electronic Entertainment Revenue by Country (2016-2021) & (USD Million)

Table 102. North America Electronic Entertainment Revenue by Country (2021-2026) & (USD Million)

Table 103. Europe Electronic Entertainment Revenue by Type (2016-2021) & (USD Million)

Table 104. Europe Electronic Entertainment Revenue by Type (2021-2026) & (USD Million)

Table 105. Europe Electronic Entertainment Revenue by Application (2016-2021) & (USD Million)

Table 106. Europe Electronic Entertainment Revenue by Application (2021-2026) & (USD Million)

Table 107. Europe Electronic Entertainment Revenue by Country (2016-2021) & (USD Million)

Table 108. Europe Electronic Entertainment Revenue by Country (2021-2026) & (USD Million)

Table 109. Asia-Pacific Electronic Entertainment Revenue by Type (2016-2021) & (USD Million)

Table 110. Asia-Pacific Electronic Entertainment Revenue by Type (2021-2026) & (USD Million)

Table 111. Asia-Pacific Electronic Entertainment Revenue by Application (2016-2021) & (USD Million)

Table 112. Asia-Pacific Electronic Entertainment Revenue by Application (2021-2026) & (USD Million)

Table 113. Asia-Pacific Electronic Entertainment Revenue by Region (2016-2021) & (USD Million)

Table 114. Asia-Pacific Electronic Entertainment Revenue by Region (2021-2026) & (USD Million)

Table 115. South America Electronic Entertainment Revenue by Type (2016-2021) & (USD Million)

Table 116. South America Electronic Entertainment Revenue by Type (2021-2026) & (USD Million)

Table 117. South America Electronic Entertainment Revenue by Application (2016-2021) & (USD Million)

Table 118. South America Electronic Entertainment Revenue by Application (2021-2026) & (USD Million)

Table 119. South America Electronic Entertainment Revenue by Country (2016-2021) & (USD Million)

Table 120. South America Electronic Entertainment Revenue by Country (2021-2026) & (USD Million)

Table 121. Middle East & Africa Electronic Entertainment Revenue by Type (2016-2021) & (USD Million)

Table 122. Middle East & Africa Electronic Entertainment Revenue by Type (2021-2026) & (USD Million)

Table 123. Middle East & Africa Electronic Entertainment Revenue by Application (2016-2021) & (USD Million)

Table 124. Middle East & Africa Electronic Entertainment Revenue by Application (2021-2026) & (USD Million)

Table 125. Middle East & Africa Electronic Entertainment Revenue by Country (2016-2021) & (USD Million)

Table 126. Middle East & Africa Electronic Entertainment Revenue by Country (2021-2026) & (USD Million)

List of Figures

Figure 1. Electronic Entertainment Picture

Figure 2. Global Electronic Entertainment Revenue Market Share by Type in 2020

Figure 3. Online Game

Figure 4. Single Game

Figure 5. Mobile Game

Figure 6. VR and Others

Figure 7. Electronic Entertainment Revenue Market Share by Application in 2020

Figure 8. Personal Picture

Figure 9. Team Picture

Figure 10. Global Electronic Entertainment Revenue, (USD Million): 2020 VS 2021 VS 2026

Figure 11. Global Electronic Entertainment Revenue and Forecast (2016-2026) & (USD Million)

Figure 12. Global Electronic Entertainment Revenue Market Share by Region (2016-2026)

Figure 13. Global Electronic Entertainment Revenue Market Share by Region in 2020

Figure 14. North America Electronic Entertainment Revenue (USD Million) and Growth Rate (2016-2026)

Figure 15. Europe Electronic Entertainment Revenue (USD Million) and Growth Rate (2016-2026)

Figure 16. Asia-Pacific Electronic Entertainment Revenue (USD Million) and Growth Rate (2016-2026)

Figure 17. South America Electronic Entertainment Revenue (USD Million) and Growth Rate (2016-2026)

Figure 18. Middle East and Africa Electronic Entertainment Revenue (USD Million) and Growth Rate (2016-2026)

Figure 19. Electronic Entertainment Market Drivers

Figure 20. Electronic Entertainment Market Restraints

Figure 21. Electronic Entertainment Market Trends

Figure 22. Activision Blizzard Recent Developments and Future Plans

Figure 23. Bandai Namco Entertainment Recent Developments and Future Plans

Figure 24. Capcom Recent Developments and Future Plans

Figure 25. Electronic Arts Recent Developments and Future Plans

Figure 26. Epic Games Recent Developments and Future Plans

Figure 27. Konami Recent Developments and Future Plans

Figure 28. Marvelous Inc Recent Developments and Future Plans

Figure 29. NCsoft Recent Developments and Future Plans

Figure 30. NetEase Recent Developments and Future Plans

Figure 31. Nexon Recent Developments and Future Plans

Figure 32. Nintendo Recent Developments and Future Plans

Figure 33. Nippon Ichi Software Recent Developments and Future Plans

Figure 34. Sega Corporation Recent Developments and Future Plans

Figure 35. SNK Corporation Recent Developments and Future Plans

Figure 36. Sony Interactive Entertainment Recent Developments and Future Plans

Figure 37. Square Enix Holdings Recent Developments and Future Plans

Figure 38. Take-Two Interactive Recent Developments and Future Plans

Figure 39. Tencent Recent Developments and Future Plans

Figure 40. Ubisoft Recent Developments and Future Plans

Figure 41. Xbox Game Studios Recent Developments and Future Plans

Figure 42. Global Electronic Entertainment Revenue Share by Players in 2020

Figure 43. Electronic Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

Figure 44. Global Top 3 Players Electronic Entertainment Revenue Market Share in 2020

Figure 45. Global Top 10 Players Electronic Entertainment Revenue Market Share in 2020

Figure 46. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)

Figure 47. Global Electronic Entertainment Revenue Share by Type in 2020

Figure 48. Global Electronic Entertainment Market Share Forecast by Type (2021-2026)

Figure 49. Global Electronic Entertainment Revenue Share by Application in 2020

Figure 50. Global Electronic Entertainment Market Share Forecast by Application (2021-2026)

Figure 51. North America Electronic Entertainment Sales Market Share by Type (2016-2026)

Figure 52. North America Electronic Entertainment Sales Market Share by Application (2016-2026)

Figure 53. North America Electronic Entertainment Revenue Market Share by Country (2016-2026)

Figure 54. United States Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 55. Canada Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 56. Mexico Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 57. Europe Electronic Entertainment Sales Market Share by Type (2016-2026)

Figure 58. Europe Electronic Entertainment Sales Market Share by Application (2016-2026)

Figure 59. Europe Electronic Entertainment Revenue Market Share by Country (2016-2026)

Figure 60. Germany Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 61. France Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 62. United Kingdom Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 63. Russia Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 64. Italy Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 65. Asia-Pacific Electronic Entertainment Sales Market Share by Type (2016-2026)

Figure 66. Asia-Pacific Electronic Entertainment Sales Market Share by Application (2016-2026)

Figure 67. Asia-Pacific Electronic Entertainment Revenue Market Share by Region (2016-2026)

Figure 68. China Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 69. Japan Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 70. South Korea Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 71. India Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 72. Southeast Asia Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 73. Australia Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 74. South America Electronic Entertainment Sales Market Share by Type (2016-2026)

Figure 75. South America Electronic Entertainment Sales Market Share by Application (2016-2026)

Figure 76. South America Electronic Entertainment Revenue Market Share by Country (2016-2026)

Figure 77. Brazil Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 78. Argentina Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 79. Middle East and Africa Electronic Entertainment Sales Market Share by Type (2016-2026)

Figure 80. Middle East and Africa Electronic Entertainment Sales Market Share by Application (2016-2026)

Figure 81. Middle East and Africa Electronic Entertainment Revenue Market Share by Country (2016-2026)

Figure 82. Turkey Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 83. Saudi Arabia Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 84. UAE Electronic Entertainment Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 85. Methodology

Figure 86. Research Process and Data Source